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What a terrible terrible deck :p Step 1: Get a Rat in the graveyard. Entomb, Read the Runes, get it killed ect Extirpate all the rats from the deck (keep the ones in hand just cause there is no point dumping em all) Step2 Nothing but mana and draw cards left and our friend mr. shared fate Step 3: I play your deck, you get to play the crap thats left in my deck.
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I love the idea of this, although I must admit I did have abit of a WTF?! Moment when i first looked at it :P
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hahahaha, nice. I love a deck with a weird hook to it!
The only problem I see is that Extripate takes all the rats from everywhere, even your hand. Other than that, def looks like much fun =)
Nah, rule 701.14b from the comp rules covers that So its all good :) 701.14b If a player is searching a hidden zone for cards with a stated quality, such as a card with a certain card type or color, that player isn't required to find some or all of those cards even if they're present in that zone. Example: Splinter says "Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library." A player casts Splinter targeting Howling Mine (an artifact). Howling Mine's controller has another Howling Mine in her graveyard and two more in her library. Splinter's controller must find the Howling Mine in the graveyard, but may choose to find zero, one, or two of the Howling Mines in the library.
oh and to define a "Hidden Zone" 400.2. Public zones are zones in which all players can see the cards' faces, except for those cards that some rule or effect specifically allow to be face down. Graveyard, battlefield, stack, exile, ante, and command are public zones. Hidden zones are zones in which not all players can be expected to see the cards' faces. Library and hand are hidden zones, even if all the cards in one such zone happen to be revealed.
I see, very interesting indeed, you can target yourself and still choose to not remove all from a hidden zone. very nice, I may have to use this in another deck idea i have >.>
Most original use for the rats that I've seen, I like.
I like this idea a lot. Definitely not anything I could have ever thought of.
The Longer you play this game, the stranger decks you make become, at least thats they way it is with Casual play. Take a look at my other crazy decks, this one is more "normal" then some of the others
I checked some out. They are pretty crazy. :) nicely done.
Wow. Definitely something to get you thinking! I just played a Shared Fate Deck tonight and won, but this would destroy any hope of a comeback as long as you keep them from getting the other Shared Fates.
multiple Shared Fate on the board is reduntant not counterproductive. Makes no difference if they play one or not :)
ug, Last time I played this deck by turn 3 I had 4 Shared Fate in my hand, with a Wheel of Fate ticking down. Managed to Extirpate all the rats out on turn 3 in hope to draw enough mana to drop a shared fate before Wheel of Fate clicked down Missed the 5th land by 1 turn. All for Shared Fate discared :( I lose'd
Treasure hunt would be an awsome draw engine in this deck
Black decks would instantly shut you down with Memoricide or Haunting Echoes.
Not unless they happened to guess (or know from past experience, or got to see his hand) to choose shared fate with memoricide. Haunting echoes would actually help him. He want's the rats removed asap. That's the whole point. I don't have any suggestions for what cards to use (I'm half asleep at the moment) but if you change anything, make getting shared fate in-hand when needed more reliable (tutors or more draw or something). If you change anything. I like it as is. Definitely the most creative use of relentless rats I've seen!
Yes! Such a cool deck.
This deck doesn't just win the game, it kills the player himself too. Very creative use of both the rats and Shared Fate. Facing this deck would be horribly annoying. Annoying decks is what the game is all about! http://www.mtgvault.com/ViewDeck.aspx?DeckID=144460
Great combo!
Wow that is awesome! Great idea!
I have been out of it for too long. I came back after 10 years of not playing and everyone likes looking at the cards I have in my trade binders and such. But, the old school decks I have are way behind the times and definitely not able to compete with decks like this very often. I have a lot to learn about the "new" Magic.
I should update this deck, Been a bit lazy tho :D
Very well put together deck.
My one suggestion to help play your opponents deck... Exotic Orchard.:) Otherwise, it looks interesting and fun to try and pull off.
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Truly fun idea, and an innovative use of Relentless Rats.
I'd remove Mind Twist and add some Chrome Mox to help speed up Shared Fate, and include 4 Grim Tutor. Regarding Edna's suggestion, Exotic Orchard isn't necessary because you'll draw their lands. I'd be most worried about (1) control/counterspell and (2) opponents' permanents that hit the battlefield before you get off the ground.
AHAHA Awesome!!!
hahahah thats hilarious, and awesome at the same time.
made a few minor fixes Pulled 4x Magus of the Bazaar for 4x dark ritual The Magus of the Bazaar is good after Shared Fate hits and does help ditch at rat early, but its not needed with the other ditch cards Added 3x Entombs, as it is better then the Thoughtseize method. Swapped some land around, replaced crappy land with good Watery Grave Added 1 read the runes cause it really works wonders in the deck (took out 1 land to make room)
read the runes really does wonders for this deck not only can you search for something, buying cards, but it can put the rats in the graveyard too... It was made for this deck ahahah Once again I love this, this is what magic is all about!!
Woooow, this is just messed up... I freaking love this lol, this is the kind of crap that made me stay in this game!
Thanks for all the comments :D I was kinda surprised this deck somehow made it to the front page :D
Tried your deck, haven't had this much fun since the last time I played a Necropotence. It's the look on your opponents face, thanks.
It might be worth adding a Thrumming Stone or two, because if you cannot get the combo to go off you still have a Rats deck, plus it does nothing to help your opponent once you cast Shared Fate. If this were my deck I'd run a single Boomerang or something in U/B to give your opponent something to get rid of Shared Fate. I like pulling shenanigans like that ;) In that way, there's still a shred of hope to cling onto that they might not just scoop when the combo is resolved :P
Would this concept be improved by Shadowborn Apostle?