Its older but a goodie: Sunweb Sunweb is a 5/6 flying wall for 4, It cant block creatures with power 2 or less. But Still a 5/6 for 4 is pretty sweet The really old Glyphs are funny too Glyph of Destruction mostly :D
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made a few minor fixes Pulled 4x Magus of the Bazaar for 4x dark ritual The Magus of the Bazaar is good after Shared Fate hits and does help ditch at rat early, but its not needed with the other ditch cards Added 3x Entombs, as it is better then the Thoughtseize method. Swapped some land around, replaced crappy land with good Watery Grave Added 1 read the runes cause it really works wonders in the deck (took out 1 land to make room)
I should update this deck, Been a bit lazy tho :D
I Ran Rav Duel lands and orginal duels, then all the ravnical Signets, Darksteel ignot. Sol Ring, Birds of Paradise, and some other junk. I had no card draw or real search tho
Bronze Bombshell works wonders With Mimic Vat so you can do it over and over or add kiki-jiki to make tokens of it then trade the token and BOOOM
I released the non-interaction of flashback and knowledge pool so I fixed it. The new combo i added: Worldly Tutor or scroll rack - Emrakul, the Aeons Torn to the top, drop the Knowledge, throw out a Summoner's Pact for a free Emrakul, the Aeons Torn
Ya I have a EDH deck builted around Scion of the Ur-Dragon Its bad tho. it has all the 3 color legend dragons Only 1 Elder Legend dragon (Nicol Bolas) Its too slow
http://www.mtgvault.com/ViewDeck.aspx?DeckID=64541 a not a Thrumming Stone rat desk :p Its bad tho. I need to speed it up
Ya Basicaly I shoved a ton of Wrath effects It can be trimmed fixed easy I can drop 2x Winds of Rath 2x Restore Balance for more land or cheap spot removal like Swords to plowshares
ug, Last time I played this deck by turn 3 I had 4 Shared Fate in my hand, with a Wheel of Fate ticking down. Managed to Extirpate all the rats out on turn 3 in hope to draw enough mana to drop a shared fate before Wheel of Fate clicked down Missed the 5th land by 1 turn. All for Shared Fate discared :( I lose'd
multiple Shared Fate on the board is reduntant not counterproductive. Makes no difference if they play one or not :)
is cool, I just dont have any
Pestilence Demon is Ok, it is a little expensive tho, most ofthe time its going to be a card taking up space in your hand or a card you draw that you wished you didn't. tainted sigil is kinda neat, not bad for multiplayer for sure. Lifelink, spiritlink, work well on the stuffy doll. I went with Spirit Loop for my deck, you can use it on you oppenets creature untill a stuffy comes out, kill te creature and get it back. ect Soul link is cool too, as it wirks on any creature urza's armor is not bad. Expensive tho Here is my version: http://www.mtgvault.com/ViewDeck.aspx?DeckID=69956
nah, I only thow up decks I can make. Arabian Nights was slightly before my time
I should bring this out and beat down some newbs. Teach em what real bad cards can do. Ya Homelands is the worst set printed hands down Fallen Empires was even better. (barely)
The Longer you play this game, the stranger decks you make become, at least thats they way it is with Casual play. Take a look at my other crazy decks, this one is more "normal" then some of the others
Yay for Browbeat Heres Mine http://www.mtgvault.com/ViewDeck.aspx?DeckID=64038
oh and to define a "Hidden Zone" 400.2. Public zones are zones in which all players can see the cards' faces, except for those cards that some rule or effect specifically allow to be face down. Graveyard, battlefield, stack, exile, ante, and command are public zones. Hidden zones are zones in which not all players can be expected to see the cards' faces. Library and hand are hidden zones, even if all the cards in one such zone happen to be revealed.
Nah, rule 701.14b from the comp rules covers that So its all good :) 701.14b If a player is searching a hidden zone for cards with a stated quality, such as a card with a certain card type or color, that player isn't required to find some or all of those cards even if they're present in that zone. Example: Splinter says "Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library." A player casts Splinter targeting Howling Mine (an artifact). Howling Mine's controller has another Howling Mine in her graveyard and two more in her library. Splinter's controller must find the Howling Mine in the graveyard, but may choose to find zero, one, or two of the Howling Mines in the library.
Wheel of Fortune is so good in red its banned in all formats but Vintage where it is restricted to 1
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