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Budget blue flyers and pirate tribal. Control package is in the sideboard.All creatures in the deck have flying for evasion and to get damage through. Favorable Winds will buff the team and help finish the game.
First game focuses on getting your flyers through with a tempo based game. Save counters and Unsummon for turn 3 and later to remove the bigger threats that will come. Game 2 is more about control. More counters come in and some creatures come out. Hopes can prevent sweepers and the Harvesters are good for Red.Glint-Nest Crane can dig to find your Hope of Ghirapur and Harvesters, if they are boarded in. Besides Lookout's Dispersal and the Cutlass, Skyship Plunderer also combos with Siren Lookout and the Aerialist adding counters to the creatures as the game goes on.
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NOTE: Set by owner when deck was made.