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A deck about fast creatures and signal pest
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Vector Asp seems cheap for turn 1 but i feel you need to have more card drawing
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Card drawing? What cards could it be?
I'm sure this deck can win quickly if it's unhindered in the first 3 turns, but 1 pyroclasm = you lose. Counterspells or pretty much any kind of early removal in general will stop you dead since this deck pretty much needs every card you play to stay in play to win. Why? Once you've played all the cards in your hand, and they wipe out all the threats you just played, they win. You don't have enough card draw to compensate for them doing this and your small creatures won't be enough late game when they're dropping fatties. I'd suggest Sign in Blood, it gives you some MUCH needed card draw in this deck.