Land Kill

by ControlMTG on 22 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

LD!!

Deck Tags

  • Land Destruction

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0003220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Kill

Not too bad, especially since it's Standard. The only weakness in land burn decks is that you have to stay ahead of your opponent for the entire early game or your main tactic, namely choking off their mana long enough for you to kill them. So I think that the deck is too slow. Your LD sorceries, which are the backbone of this deck, are 4CC, meaning that, even with accelerated drops, you're not killing land on every turn until turn three. Without Cultivate or Explore in your opening hand, it's likely that you're waiting until turn four.

How to fix it? Stepping outside of Standard (a format in which I'm not sure LD-only decks are all that competitive anyway...) into Legacy or Vintage opens up 3CC LD spells in red and black, plus acceleration spells like Dark Ritual. If you like, check out my land burn deck here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=176689 I'd appreciate your feedback.

Another idea would be to work in another strategy. I like your splash of red burn spells like Lightning - why not go for more? Or take advantage of the green and drop some creature pump in there!

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Posted 22 May 2011 at 16:41

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why not drop sphere for lotus cobra. then you could drop two lavaball trap, a cultivate and an explore for a playset of harrow. maybe even squeeze in a few titans. that should speed it up a bit.

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Posted 22 May 2011 at 16:58

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