Golem Deck Wins

by ControlMTG on 18 March 2011

Main Deck (60 cards)

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Deck Description

Boost Golems. Standard. Turn 4 Win!!

Deck Tags

  • Theme

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 2,737 times.

Mana Curve

Mana Symbol Occurrence

090711

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Golem Deck Wins

Less lands, I think 20 is more then enough with that mana curve. Maybe a little bit control or some extra golems :)

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Posted 18 March 2011 at 12:49

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the fetch lands slim his deck down when getting the land so i wouldnt change that at all

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Posted 01 April 2011 at 00:15

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Okay thank, whatabout 23 lands

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Posted 18 March 2011 at 12:50

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I go down to 22 lands and i add four extra golems

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Posted 18 March 2011 at 12:57

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Maybe add Dread Statuary? The more golems the better :p

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Posted 18 March 2011 at 13:12

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Wauw thats a good idea. What land shall i take out

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Posted 18 March 2011 at 13:23

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Wauw turn 4 win golem deck! Cool

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Posted 19 March 2011 at 05:00

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Maybe play for lodestone instead of golem artisan

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Posted 19 March 2011 at 05:03

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Sorry i mean 4 lodestone not for

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Posted 19 March 2011 at 05:05

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Yes i think about but not sure. I can give my golems flying, trample and haste! Thats cool

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Posted 19 March 2011 at 05:06

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or haste*..........

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Posted 26 March 2011 at 04:31

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Looks very nice :)
But, you might have a problem fetching the cards you want, and since you're also using blue, you might as well toss in a Tezzeret the Seeker or two.
Mighty Leap or Angelic Blessing could also fit in nicely here :)

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Posted 19 March 2011 at 08:34

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Thanks. What shall i so take out

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Posted 19 March 2011 at 08:55

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Unless it really, really screws up your ability to get the color mana you need, take out Sphere for Llanowar Elves, or use whichever Myr is appropriate to tap for the colors you tend to be short on. You're doing artifacts anyways, might as well.

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Posted 19 March 2011 at 12:28

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Thanks but llanowar does give a green mana and i think im sometimes miss some colours.

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Posted 19 March 2011 at 12:33

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WOW is all I can say. . .

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Posted 19 March 2011 at 14:40

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Shall i use more lodestone

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Posted 20 March 2011 at 14:44

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Add Rite of Replication for Precursor hilarity.

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Posted 20 March 2011 at 21:11

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Add Rite of Replication for Precursor hilarity.

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Posted 20 March 2011 at 21:15

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Maybe but im totally not sure. What shall i take out

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Posted 21 March 2011 at 01:03

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Need i more removal?

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Posted 23 March 2011 at 12:47

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Maybe but not sure. Please check my draw, control

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Posted 24 March 2011 at 16:08

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Ok but im have seeing on it

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Posted 24 March 2011 at 16:09

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Loll i was like number 50 woot

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Posted 25 March 2011 at 21:23

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maybe condemn? if someone offers a removal to your golem, you can gain 9 life just like that, also its great removal overall. also, maybe some additional creatures like wall of omens.
pretty nice overall

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Posted 25 March 2011 at 21:27

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Instead of Giant Growth, run Vines of Vastwood. For 1 green mana you can essentially counter any kill spell they will throw at your Golem (and they will, trust me). For only one more green mana you can pump them at the same time!

If only for the versatility, Vines of Vastwood is leaps and bounds better than Giant Growth.

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Posted 25 March 2011 at 21:55

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I say that since all the early turn wins all revolve around green cards and artifacts, I think that you should make it Mono-Green.

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Posted 25 March 2011 at 22:55

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If anybody wants to be a really nice person go to this link and comment on this deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=165309

I like your deck, by the way. I just think you have enough mana to do without the spheres of the suns, maybe add more golems, or preordain, which is always good for stuff.

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Posted 26 March 2011 at 03:29

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i wanna try a blue version of this..

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Posted 26 March 2011 at 04:29

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Whatabout doing it blue-green? Please say some good blue spell i can use

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Posted 26 March 2011 at 08:23

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How about red? Reckless charge+assault strobe= a lot of damage.

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Posted 26 March 2011 at 21:32

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How about put in a mind control to make sure all ur damage gets in?
Or a necrolepsy to tap down their creatures. Or maybe a distant memory to get the cards you need into your deck.

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Posted 26 March 2011 at 23:44

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Maybe i do it green, blue, red? Are thats idea

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Posted 27 March 2011 at 10:11

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Shall i play splinter twin? Thats good with precusor.

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Posted 27 March 2011 at 19:39

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Add a few more fetchlands and put in Lotus Cobra. Much much better than Sphere of the Suns. Groundswell would also be amazing. If you drop a land or just crack a fetchland it's a solid 1 mana +4/+4 to each golem. Easily lethal right there. :) More preordain would help the whole thing as well and I think you could probably cut Golem Artisan.

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Posted 28 March 2011 at 22:47

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but im think im not have enough golems. have you a good golem??

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Posted 29 March 2011 at 06:33

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Add Withstand Death to protect your golems.

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Posted 29 March 2011 at 22:42

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wow cool golem deck. there isnt much golem decks around nice.

hi guys! please help with my deck. i need it badly haha. kindly criticize it. here's the link :D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=166141
thank you :)

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Posted 30 March 2011 at 17:56

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the deck needs things that you can sacrifice for more mana so you can get out big stuff fast and add a extra forest so its easier to get out birds or somthing

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Posted 31 March 2011 at 16:23

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maybe i do it only red-green.

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Posted 31 March 2011 at 17:07

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