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Just remember guys: The rulings for the Heroic mechanic state that it only triggers once per spell* targeting it, not for each time a spell targets it. This is unfortunate, but, alas, the veritas.
Crank up your guys, send 'em in, protect 'em if you hafta.
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Dude, I JUST posted a similar deck like an hour ago. Bizarre. It's almost identical, except I wasn't shooting for the "budget" tag.What do you think of Warrior's Lesson and Bioshift for this deck?
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Well, in my opinion, (if you want it) bioshift can potentially be a game winner. Say you shift all the counters from phalanx leader on to an unblocked favored hoplite that seemed like only 3/4, they take 12 instead. It can also save creatures from damage by adding to their toughness. Warrior's lesson is always good.
Changed mine around, & got rid of the dual lands for now. I'm thinking it's still to eclectic to be effective. Yours looks more streamlined and is probably more reliable, too. Mind taking a look? It's my only public deck ATM.
Bioshift is a great addition! I'll sideboard it for pitting against decks with lots of target removal. Honestly, I wasn't even going for a Hot Deck OR for Budget! It just turned out that way. :) I have a Boros deck like this as well that I play every FNM. I personally prefer the Boros one. It's a turn 4 win much of the time. I have lots of silly decks just for fun, though.And yes, I do prefer the streamline of basic lands. No time for tapped lands. Keep the mana costs low. Yeah, Rocco. I'll check yours oWt.
Sunpetal Grove is a dual land that enters the battlefield untapped if you control a Forest or a Plains. It works great to get the mana color you are looking for.
It's also not standard and will make this deck "modern" if added.
I don't think that Brave the Elements targets your creatures so they won't get the heroic proc...
They won't, but it usually enables your whole army to bypass all potential blockers. Gods Willing is in there for the Pro-color + Heroic Trigger.
I played it anyways in a red-white heroic deck. It doesn't target them, yes, but that's because it saves the team. Let the other 16 instants do the heroic work. Brave the elements is able to save the whole team from a damage board-wipe or make them the best blockers you could ask for.
Brave the Elements works for a grande finish; you could send in a horde of jacked up Fabled Heroes with protection from all the opponent's creatures AND from spells that might tap, detain, or remove them. ^^ These guys got it down.
I LOVE IT!Such a shame for Brave the Elements not triggering Heroic, but its a solid anti-nuke for this deck and thats more than enough to make up for it!try adding in Hate Bears or like a Fiendslayer Paladin or two.Maindeck Soldier of the Panteon.
FYI, Common Bond, if you put both counters on one creature, will only trigger the heroic effect once. The reason is, you cast one spell and targeted twice. Heroic only effects whenever you cast a spell that targets the creature. If you cast Common Bond and target the same creature twice, yes you target it twice, but you only cast one spell that targets it.
Yep - I have that as a disclaimer in the Deck Description
Great deck man imma buy this for fun!
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I like G/W a lot, played it on multiple prereleases. love the deck a lot.Could you help me a bit with my new budget deck?http://www.mtgvault.com/kingholldder/decks/budget-ru-combo/
I'm almost certain that you have too many forests compared to your plains.
That's what I was going to say. It should be somewhere along the lines of 13 Plains 9 Forest.
I was waiting for this comment, lol (Ps. I thumbs'd up both comments, because you're both correct)I agree. Originally, I wasn't going to change it, but then I thought: There's enough Scry in this deck to raise chances of having the right balance of land in optimal time to take a player out the fun way. (Turns 4 - 6, usually)
Very nice :)My suggestion would be Mortal's Resolve (I personally prefer indestructibility over lifelink, but that's just me), Blessings of Nature (targets up to 4 creatures), Bow of Nylea (utility tool, including buff), Fungal Behemoth (targets for +1/+1 counter, and gains power equal to counters on creatures), Glimpse the Sun God (may act as a finisher --> tap them out on the beginning of their combat phase), Revenge of the Hunted (buff, trample, possibly game finisher with Bioshift), Travel Preparations (flashback + targeting).
All great suggestions - they're not all Standard, I'm afraid. If Travel Preparations was Standard, it would have a golden throne in this deck. I'm crossing my fingers for the coming generations. I don't run the Bow because of its 2 Green Mana and it's a little slow for the deck. Glimpse the Sun God I'd considered, but I think it's quicker just to have Protection in the end to make unblockables. I've thought about using Glimpse the Sun God as a multi-trigger for my Heroics after the opponent's combat step. I still might include that one down the road.Thank ya
so much information! Jk
I'd suggest Unflinching courage. Would be beast on Fabled Hero. And I totally agree with Warrior's lesson.
Seconded. It's such an impressive way to get your counter-bearers through a wall of blockers. Especially Fabled Hero. I'm using it with Warriors' Lesson, too. Card advantage in an aggro deck has quite a nice ring to it.
Oh, man - it's a crime to not have Unflinching Courage on the mainboard! Replaced Common Bond with a full set* Same price, and reaps much more reward. ThanksNot sure yet about Warrior's Lesson - Might sub out a Chronicler or 2 for it.
Great deck, but why not Travel Preparations instead of Common Bond? I think it's much better.Edit: Oopsie! Missed the Standard part...man, I'm so much more used to vintage play
Really cool! I've never thought of heroic as really an archetype by itself, but this looks like it might work. Seems pretty straightforward, honestly a lot like some draft decks I've played. Love to hear more about it's match-ups!
I made a deck based off of this set-up (Had to accommodate for missing cards) and I've had a ton of success with it so far. 1V1 and FFA are both easy to manage with this deck because of it's quickness and ability to stack your counters along with Heroic. A lot of fun so far. Thanks for laying the groundwork!
Nice, man! Congrats Glad you could be inspired. I no longer remember a time in MTG where Heroic didn't exist, lol
awesome budget deck! but why not add giant growth? it triggers heroic and gives an additional +3/+3 until end of turn which works great in addition to unflinching courage
There's only room for a little bit of instant buff in a deck like this. It's not just creature-heavy; it's important for the same creatures to stay on the battlefield for a few turns, so protecting them takes priority over beefing them up for quick damage. In this case, Selesnya Charm is filling the role the Giant Growth would fill, as well as providing more utility.I have a similar deck, myself, and if things go right, a measly 3 more damage isn't worth the card slot. These dudes can get BIG.
That's right - Borzorius, I've seen some great Heroic-based decks with Instant buffs. However, in this case Rocco has it correct. It would be aggro to the point where you could be dealing a great amount of damage quickly...but it also runs you out of cards quickly and doesn't have the option of any added aggro or protection. Better to have options on deck. Especially in today's Standard. I think I'll make a deck like that for fun now though. :)
oh.. i get it :) thanks for the insight
http://www.mtgvault.com/rocco/decks/instant-heroes/Here's a quickly-made deck based around that idea. The Bioshifts are a questionable inclusion. It's tricky to do a G/W heroic instant buff deck, since some of the best buff is through the Bloodrush ability. No spell is cast, so no heroic abilities trigger :(See what you think, and maybe get some ideas.
Just an idea but prowlers helm for a bit more creature pass.
Great deck im going to try it out tanks.
If I choose two Heroic monsters with Bioshift, does it trigger both of them?
Quite yes, my friend.
And because of the wording on Bioshift ("any amount of counters"), you get to pump up your heroes before declaring how many counters are moved. This way, you can play Bioshift, add counters, respond by playing another instant on one or both heroes, add counters, then decide how many to move from target 1 to target 2.Keep in mind that you do have to declare which is the supplier and recipient of the counters when Bioshift is cast, not when it resolves.
love the fact that its cheap but gets the job done, check out my selesnya deck, its expensive but will screw people over! http://www.mtgvault.com/macattack907/decks/selesnya-aggro-lifegainwin/