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If you get Nivmagus on turn one, hallelujah - you're in for some fun. ;) That's all this deck is for: fun. I didn't try competitive for this one.Red Mainboard/Blue Sideboard.
If you're lucky, your first turn will look something like this: Play a mountain or exile Spirit Guide for Niv. Play a mountain or exile Spirit Guide for Messenger's Speed.Exile 3 free spells in your hand for 6 +1/+1 counters.Send in a 7/9 with Haste & Trample turn one. Save a Mental Misstep for any turn 1 removal tricks an opponent might pull to rid Niv. Sideboard in the Blue especially if you know the opponent has turn 2 removal.Just keep the buffs coming every turn. A risky deck, but an entertaining one for the friends!
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Might I suggest unsummon over messenger's speed and turn the mountains into islands? No trample, but it could turn into extra damage. Or a removal spell.
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Mental Misstep + Spell Snare for round one counters (or round one +1/+1 counters, if you will ;) )It's in the sideboard.
Why do you have Summoner's Pact for a deck with no green monsters?
It costs 0. None of those cards are really supposed to do anything but be cast for free. I'm sure there are more 0-costing cards. But at the time I made this, I didn't know any. It just got lumped in with its other color counterparts. If you know a better one, please do tell! My knowledge is still currently limited on what 0-cost Instants/Sorceries there are. Not all of these cards are completely meant to be of use - just for casting. And it does actually work a fair chunk of the time, lolYou swing good on turn 1, then you trample their weaklings the next turn.