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disallow opponents' their turn (use enlightened tutor to search for isochron scepter, then imprint a combination of silence, orim's chant and ethereal haze for total control of opponents' turns) defend with perimeter guard and moth; strike with luminarch ascension and use felidar for life win path to exile for defense
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chronomantic escape is pretty devestating for denying opponents things, if you set it up right you can't be attacked for the rest of the game (excluding an opponent having a counterspell)
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yeah, you need to play 1 each turn though for three consecutive turns at six mana meaning ur vulnerable for at least the first 4-5 turns (even with extra mana generators) usually wrath of god and judgment day are a better option imo or some enchantment like Ghostly Prison or porphyry nodes if u play without creatures; thanks for the tip though ;)