Call of Cthulhu!

by ContextSensitive on 11 April 2011

Main Deck (60 cards)

Sideboard (8 cards)

Instants (8)

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Deck Description

Giant doom monster living at the bottom of the ocean? Yeah here comes Cthulhu!
Using Vampire Hexmage to remove all counters from Dark Depths and attacking by turn 2-3!

T1- dark depths, lotus petal
T-2- swamp, dark ritual, lighting greaves, hexmage,
sac hexmage, attatch greaves to 20/20 flying and attack.

Plenty of fetch spells to make it happen and a little back up to give you time.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 4,207 times.

Mana Curve

Mana Symbol Occurrence

0420012

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Call of Cthulhu!

Try out "Tolaria West" to search for Dark Depths.

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Posted 11 April 2011 at 16:41

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Nice fetch but its blue :(

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Posted 13 April 2011 at 01:41

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I'm interested as to why Fate Transfer is in here, as well. Tolaria West is definitely a shout, ever more land tutoring is always nice. But yeah, unless you can make Dark Depths into a creature somehow, I don't see how Fate Transfer fits with this one.

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Posted 11 April 2011 at 17:09

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That's what the druid is for :) turns dark depths into a creature then I fate tranfer. Just incase hexmage is gone.

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Posted 13 April 2011 at 01:38

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Hmmm....the Awakener Druid text says target Forest, I'm not sure you can target Dark Depths with it. Vivify would fulfill the purpose, as would Verdant Touch for a mana less.

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Posted 22 April 2011 at 22:51

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Yeah, Awakener Druid cant turn Depths into a creature.

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Posted 26 July 2011 at 23:03

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You could fix that by putting Lush Growth on Dark Depths, and then using Awakener Druid, then Fate Transfer. Kind of a convoluted combo, though, and easier done by using Corrupted Zendikon or something similar.

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Posted 15 August 2011 at 18:15

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This deck is capable of a first turn kill. I would agree that the Fate Transfer is best suited for UB Hexmage Depths, you can use Wind Zendikon to make DD a creature, then Fate Transfer....

But in the case of UB Hexmage Depths most use Thopter Foundry + Sword of the Meek as an alt strategy, rather than Fate Transfer.

Also I would add Urborg, Tomb of Yawqmoths, they help with mana flexibility but most importantly let you tap Dark Depths for black mana on turn 2 to make the combo go off.

I run a similar GB Hexmage Depths deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=201236

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Posted 26 July 2011 at 23:01

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explorer scope? crop rotation is better but if you want both...

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Posted 18 October 2011 at 22:45

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I always thought of Lorthos, the Tidemaker as Cthulhu but I guess this is a little more competitive :D What great flavour, I love decks like this that have a story behind them. If you have any input for my Lich deck it would be much appreciated: http://www.mtgvault.com/ViewDeck.aspx?DeckID=297491

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Posted 18 February 2012 at 03:59

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