The only problem I have with Power of Fire and Arcane Teachings ( I put 2 AT's in there, btw, since they give the +2/+2 boost) is that they're one-time uses. In other words, if I have to recycle my barbed shockers, I'd need something to equip them with - otherwise, they're 2/2 and on their own to deal damage.
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Fireshriekers would be good for those creatures who give out poison counters with damage (not just when they attack and are not blocked).
Yeah, i don't see the point of the declaration of naught, since with the deck it'd be a bit hard to have foreknowledge of your opponents deck (Jester's cap would at least let you look at it before you RFG). I'd seriously consider a bit of black mana (maybe paradise plumes, since they let you choose the color you want at the moment) and some Glimpse the Unthinkables.
Spellweaver is used to remove Time Stretch from the game along with one of the other sorceries: Lava Spike, Hammer of Bogardan, or Reminisce. When I play one of these, I get to use Time Stretch "free." If I were to remove Time Stretch and Hammer of Bogardan together, then on the first "extra" turn return HoB back to my hand and on the second "extra" turn play it again, therefore giving me 2 more "extra" turns after this one, thereby infinite turns, and when you've got infinite turns...
Gruul, you're thinking of Curiosity (U) and Ophidian Eye (2U). I'd considered this, but it wouldn't fit the mill theme of this deck, considering it would be an infinite draw-damage type, but thanks for the consideration!
Yeah, it's nothing amazing, I was just hoping for suggestions on how to make it better