Karador, graveyard land

by Conkerton on 16 September 2014

Command Zone (1 card)

Creatures (1)

Main Deck (98 cards)

Sideboard (0 cards)

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Deck Description

KARADOORRRRR! This is an EDH deck for dueling. It can hold up multiplayer if you play carefully. However, it really shines 1v1.

Change Log
3/31
-forest +Joraga Treespeaker
-plains +Maze of Ith
-mulch +Satyr Wayfarer
-putrefax +Deathrite Shaman

So 38 lands was fine, but playing land-go didn't work out for a non-blue player. Maze helps with Voltron decks immensly and I can normally tutor up Urborg if mana is an issue. Mulch was an easy trade for a creature doing nearly the same thing. Satyr dies, I already got my mulch and ramped Karador.

Putrefax....was a fun wincon, but most of the time it felt like I wasn't attacking with it enough or people just scooped to Yosie lock with anyways. Granted a two turn clock helps in multiplayer, just hanging back on a spore frog often had people kill each other first. Deathrite is just such a good early game threat.

6/17/15
-Golgari Rot Farm +Strip Mine
-Swamp +Isolated Chapel

Back to 38 lands. I almost want more lands in this, but it feels good currently.

5/27/2016
Overall performance was still good, but made some updates for a larger table.

-Grand Abolisher +Dragonlord Dramoka
-Shadowborn Demon +Earthcraft
-Animate Dead +Necromancy

Dramoka is more of a beater if my pieces got exiled and that life gain can matter. I rarely found turn two Abolisher did anymore than turn 6. As for the Demon, he did get rid many threats, it costs 5 and rarely did anything else. Earthcraft lets the ramp game fire off earlier. Necromancy costs 1 more, but can be instant. This definitely matters for out playing a scooze on someones endstep as they will generally tap out announcing targets letting you respond with a fast save.

How to Play

Early game you are ramping or picking apart their hand to delay a good board presence. With plenty of tutors you should be able to set up a back breaking Yosei lock or Sun Titan (and ilk) beats. Many exile cards like Sin Collector or Fiend Hunter play well with a fast sac outlet to both ramp karador in the yard and perma-exile targets.

Deck Tags

  • Commander
  • Karador edh
  • Lockdown
  • Funishment

Deck at a Glance

Social Stats

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This deck has been viewed 1,131 times.

Mana Curve

Mana Symbol Occurrence

27020033

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Karador, graveyard land

If you had any questions on card choices or improvements, definitely let me know.

0
Posted 31 March 2015 at 17:35

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