Derevi ver 2.3

by Conkerton on 31 December 2014

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

Second attempt at making Derevi. I want to acquire a second sword of fire and Ice/FaF. Still it seeing some problems in going for the kill. No idea why, but Derevi is one general that just doesn't let me function or draw properly.

How to Play

Typical Derevi bullsht. You want to get a small evasive attack force out early enough to allow you plenty of untap triggers, then lock out the opponent with winter orb and counter spells.

Deck Tags

  • Commander
  • EDH
  • Funishment
  • Synergy

Deck at a Glance

Social Stats

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This deck has been viewed 804 times.

Mana Curve

Mana Symbol Occurrence

29380011

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Derevi ver 2.3

I had much better luck with Derevi when I switched to almost all vigilance flies so I could save all my tap/untap triggers for locking their stuff down. It let me throw Stasis into the mix too for a lock, and run other lock things like Meekstone and Static Orb too. I'm not saying that's necessarily the play for you, but IMO you're too unfocused, and you're running too many cards that look like they're their simply because everyone says they're "staples". Is Karmic Guide and Sun Titan a great combo? Sure, but IMO I'd much rather just draw lock pieces than I would a combo that often times just durdles. Is Solemn Simulacrum an absurd value engine in some setups? Yeah. I watched a friend blink it with Brago like six times last week. But outside of turns 1-4 I wouldn't want to see it in Derevi over an actual card I'd use to win the game.

Just my opinion. It's also worth noting that I already had an Edric deck, and playing Derevi like this just felt like playing a bad version of Edric, so my opinion might well be biased there.

Seedborn Muse and Nature's Will are great here, too.

Dismiss into Dream ends people, flat out.

Nice call on Grand Arbiter. I might have to find a slot for him. Anything to make people tap more lands that they can't untap later is a good thing.

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Posted 10 January 2015 at 19:59

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Agreed, at this time the deck has been removed due to meta complaints. Still before I had time to update it, the stasis lock was used and all vigilance was the most amazing portion. Rootwater Thief was insane oddly enough. It removed so many combo pieces and answers, some decks just scooped.

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Posted 31 March 2015 at 14:54

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