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Brago bounces things to control and out draw the opponents. That said this can either be a blowout game or just smaller value moves to a larger victory.
I like the all clones. The Clever Impersonator and Phyrexian Metamorph are my opponents best creatures and my best at the same time. Generally getting someone to drop an Avenger of Zendikar wins the game in my favor. Change log3/31-lyev skyknight +Skybind-mycosynth wellspring +Ichor Wellspring-mentor of the meek +Brainstorm Edit wellsprings were weak and cut. Mentor can draw a lot with extra mana, but normally it fell flat. Skybind as a swap lets me flicker lands and exile opposing tokens/remove blockers. Skybind is amazing, you get so much value out of ETB with it. 4/10-Dungeon Geists +Strionic Resonator-Geist-Honored Monk +Sundial of the InfiniteEdit: removing those was a fine descision. The infinite loop with Resonator is cheap, but not totally back breaking or insta win in most cases. The Sundial is back breaking most of the time. Sac your second main phase to cause O-rings effects to perma-exile and make Skybind a land exiler.4/16-Chromatic Lantern +Commander's Sphere-Ichor Wellspring +Tsabo's Web-Spell Crumple +Forbid-Council's Judgement +Act of AuthorityTsabo's web does the draw same as Wellspring and only negatively impacts one land (possibly two) of ours. It is more efficient to get your draw and lock off Maze of Ith, Kessig Wolf Run, Volrath's Stronghold, etc on the same card. Lastly the Chromatic Lantern is very good, but Commander's Sphere plays so well with Sun Titan. Turning Titan into a draw engine is amazing, but being able to cycle the Sphere also helps if you start to brick. Council's Judgement is amazing, but exile for equipment, Gods, mana rocks, etc. is better when you can repeat that. 6-17-15-Forbid +Ojutai's CommandLimited counter action, but a psuedo Cryptic Command with 3 relevant abilities.
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NOTE: Set by owner when deck was made.
If you had any questions on card choices or improvements, definitely let me know.
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