Rise of the Humans

by compking876 on 11 March 2012

Main Deck (65 cards)

Sideboard (7 cards)

Enchantments (4)

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Deck Description

I planned this to be a mono white human deck, with all the cards in standard, but I couldn't help but add stuff from outside the block. The deck is focused on field conroll and making an army of tokens then pumping them up. I added a little black for Sorrin 2.0 as he help my tokens a lot.

The edits below are quite old. They were when the deck was sill being brainstormed, but if you want to see what used to be in it, look below. any comments are welcome.

EDIT: I've changed the deck up a lot. I removed Oblivion Ring, Journey to Nowhere Ice Cage and Claustrophobia for 2 Path to Exiles and 2 Swords to Plowshare. I switched out spectral Rider and Auramancer for 2 Loyal Cathars. I removed the Stitched Drake for a Thraben Doomsayer. Last I changed the Mana Leaks for Break of Days. I'm attempting to make this deck more mono white I'm going to keep a little blue for card draw, but I may get rid of all my blue for Mentor of the Meek. I've also made this deck better based around humans.

EDIT2: I removed nearly all the blue except for the flashback cost for Feeling of Dread. The card draw of Ponder and Think Twice was replaced with Mentor of the Meek. I also added more token summoners and Honor of the Pures. The tokens will be pumped and in turn will pump up Champion of the Parish. The tokens will also help me draw more via mentor of the meek.

EDIT3: I changed the lands to splash less blue, but splash black. I did this to add 2 Sorrin Lord of Innistrads. He also makes tokens, and makes my tokens bigger. He works better than Gideon does.

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,493 times.

Mana Curve

Mana Symbol Occurrence

510200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rise of the Humans

if you want to make this thing viable, you don't have to work TOO much harder.
Champ of parish ROCKS. More Gideon's 1-drop. They're extremely potent. See about stitched drake OUT? Potentially. Squishies will make this thrive.

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Posted 24 March 2012 at 07:10

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GRIND STRAD! best squishies are found in Strad.

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Posted 02 April 2012 at 15:16

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thGR8D35tr0Y3r has deleted this comment.

Posted 03 April 2012 at 09:34

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hmm. turns out, you actually found BETTER solutions to removal than Journey and O ring.
Might just request to put O ring back in if Path doesn't do its job. My only reservation against Path is that it gives the other guy land.

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Posted 03 April 2012 at 09:36

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Exile is a better trade really. Trading an opponent's Blightsteel for a tapped land is a good trade indeed. However, the land gainis why I also have Swords tp Plowshares. I'm actiually going to sideboard O-Ring, if someone's Planeswalkers or enchantments are irritating me.

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Posted 03 April 2012 at 15:05

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Blinding Mage.

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Posted 10 April 2012 at 16:42

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Blinding Mage is good, yet Loyal Cathar is a better 2 drop from the card advange he brings. And Gideon's Lawkeeper does the same thing anyway.

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Posted 12 April 2012 at 06:08

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ahhh, you splashed B for the Master, huh?

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Posted 10 April 2012 at 18:20

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Yeah, a tourny player said that aggro white would benefit from him, and he;s white. I'm using a lot of pumpers like Honor O' the Pure, and sorring bassicaly poops those out every other turn.

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Posted 12 April 2012 at 06:10

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definitely a tough ass deck to beat, what with all of the token generating

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Posted 12 April 2012 at 20:10

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actually contemplated getting you a sorin lord of innistrad

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Posted 01 May 2012 at 22:40

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Well, I can't say no to that proposal! He really would work well in this thing, spawning faux honor of the pures every other turn.

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Posted 02 May 2012 at 22:22

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