CollectiveC

4 Decks, 1 Comment, 0 Reputation

sorry, not enough land. i used to play this deck red-blue and 22 lands just wont cut it. i switched to red- green and put in more land so i actually play my warp worlds now. also, the diabolist is good, but dont hesitate to branch out. sometime the warlord is all you need for a victory, and the hasty red allies never hurt anyone (except the opponent). P.S. You can ignore this last bit, but there are some major advantages to green: Trace of Abundance, Terestodon, Rampaging Baloths, Keeper of Progenitus. All these guys fit in regardless the ally theme (albet as one-ofs). Don't take this seriously. it's your choice what the second color is, just some suggestions here.

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Posted 16 March 2010 at 20:19 as a comment on Warp Allies

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