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A late game, mono green deck that focuses on protecting its creatures from spells and buffing them into a win. This deck is designed to counter blue and black spell decks. Dedicated to my brother, the only one in my family who plays green.
Start off accumulating mana through Lanawar Elves and Cultivate, while stalling with Lanawar Elves, Troll Ascetic and Predator Ooze. After you have 5-6 mana start popping scarier and scarier creatures such as Heroes' Bane, Terra Stomper and Primordial Hydra. Protect those creatures with Savage Summoning and buff them with Blanchwood Armor, Beastmaster Ascension and Increasing Savagery. Finally steam roll them with your super-buffed creatures using Nemesis Mask to let your other creatures through or use Overrun to destroy the opposition.Sideboard:Kazandu Tuskcaller- For mass creatures (use with Overrun or Beastmaster Ascension)Mistcutter Hydra- Use against blue decks as it is almost completely immune to blueChameleon Colossus- Use against black decks because it is almost immune to blackStingerfling Spider- Use against decks focused on flying creaturesWitchstalker- To counter blue or black decksPrimeval Bounty- A spell to increase life, creatures and buff creaturesNaturalize- To counter artifact or enchantment decksGreen Sun's Zenith- Use to find that game winning creaturePrey Upon- Closest thing to green removalTriumph of the Hordes- Use as a finisher against life gain decks
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Is there any cards that I could add to make this deck better? I still want it to be fairly cheap though.
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