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this deck is meant to make the most of sram's ability with equipments that are cheap and can potentially fill the board with equipments and draw creatures that use them. this insane draw power also make the low land count viable.
play sram on turn 2. play equipments until you can draw and play creatures to use them and slaughter your opponents with.
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NOTE: Set by owner when deck was made.
Since sram's your commander, why limit yourself to equipment? Why not vehicles & auras too? Or did you want to make an equipment edh and decided to go with sram?
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more good equipment than good vehicles or auras (in mono white). also, white works slightly better with equipment than enchantments IMO and vehicles don't have enough support. also, you can cast equipment without targets unlike auras.
There are some really good auras that you could consider playing: Flickering Ward, Hyena Umbra, Unquestioned Authority, Spirit Mantle, Darksteel Mutation