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decided to see if i could make a decent deck based on the zendikar theme of land creature by using some older modern legal cards to help out (i like the format) and this is what i came up with. harbinger tutors most of the lands in the deck and also stall while more lands enter the field and win cons like tidecaller are drawn. most of the rest of the deck is other buffs to preserve the land creature or control to last until win cons are reached
use the green creatures and blue and white control magic to stall until the board is full of lands that can become creatures and advocate's buff is active. swarm with flying lands!
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nice deck I like how you used creatures to help you
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+1 from meI like the deck and how low the curve is
i play modern a lot so i try to make any silly themed decks (even experimental ones) as close to viable as possible, which typically means low curve or super high control (which i find boring to play), hence the absurdly low curve. thanks for the like!
My first bit of advice: Fill out the Deck Description, and How to Play sections. You're statistically more likely to get comments this way.Now that that's out of the way, some advice on the deck:Treefolk Harbinger looks a bit iffy here. Sure it can tutor up Dryad Arbor or a dual land, but that all it does. Which doesn't help much in the grand scheme of this deck. Plus i puts the tutored land on top of your library. Out of all the places a tutor can put something, top of the library is arguably the worst. Personally, I'd replace the Harbinger with something that can fetch lands and put them into play / hand (Harrow, Sylvan Scrying, Ancient Stirrings, etc.)Next, have you thought about using cards like the Kamigawa's Genju (Genju of the Cedars) and / or Zendikar's Zendikon (Wind Zendikon), or even Wall of Resurgence and / or Noyan Dar, Roil Shaper? These could easily replace the need for as many man lands, opening for efficient land ramp that can get Sylvan Advocate online quicker (which is super important) and keep mana open for the control spells (in the long haul).Lastly, if you can make room, I suggest considering Nissa, Vastwood Seer // Nissa, Sage Animist. She's easy to flip (7th+ land entering the battlefield) with the efficient ramp I suggested for Sylvan Advocate, and once flipped, her [+1] is an awesome draw engine or ramp.
thanks for the advice, but i think i am gonna keep the decklist as is. treefolk harbing has the added benefit of being a decent turn one blocker to add to it's tutor, and being that this deck needs to buy time to set up before it gets rolling i valued that or the immediacy of the found card.