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life and limb+sporemound = infinite forests and 1/1 saprolings.the whole goal of the deck is to ramp to this combo. on its own the comboe cases infinite triggers that cause the game to draw, but with either battle tremors or tunneling geopeed on the field, it makes infinite damage that ends your opponent instantly.
ramp and ramp hard. an important part of the combo casts for 5 mana and needs a land drop afterwards to start the infinite combo. use mana dorks and if needed block with them to prevent taking lethal while you wait to get pieces.
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NOTE: Set by owner when deck was made.
If you want fast combo triggers try: Flash Foliage, Sprout or Sprout Swarm. That way you can even trigger it during your opponent's turn.
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Sprout Swarm is best instant Saproling maker
A small problem with your infinite combo: Sporemound's ability is mandatory, not optional. What this means is that without Impact Tremors (or similar) to kill the opponent, or an instant to kill either Sporemound or Life and Limb to stop the loop, you'll be locked in a true infinite loop. The rules state that such an infinite loop results in a draw.
I know that, but as long as I have impact tremors or pruphoros out first I win. I wouldn't cast both parts of the infinite without an enter the battlefield trigger first
Good job. Original idea I liked it but why are 4 copies of "Expedite"s in the deck?
wanted a good cantrip that wasn't manamorhose because i hate using it and then just having wasted floating mana if it drew me a land. this seemed like the best alternative that could cheaply thin the deck and
Something like Explore or (as someone mentioned above) Flash Foliage might be more useful.