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Heritage Druid - allows you to tap elves with summoning sickness for mana, draws you a card if Gilt-leaf Archdruid is out and all for 1 mana :p
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Thanks for the idea
I don't think this is the way to run Helix ... if all you do is ramping mana but not defending yourself, you will be dead before you can put 100 counters on it. Since all regular creatures are beefier than your mana dudes (and since you can't afford to block with them if they would die) I don't see how this would work.
Pendalhaven, regal force, and the buffs from the archdruids can make most of them strong Enough to block
A few Door of Destinies wouldn't hurt either
I sort of agree with pushkin... I've always seen pinnacle as more of a control victory rather than a ramp one..
Coldersoul, the creature decks you'll face will also have pump (on top of having bigger creatures with combat abilities), you'll never gonna win that fight. IF you are going with ramp, then at least switch to an approach with walls: Vine Trellis, Wall of Roots, Axebane Guardian and the excellent Overgrown Battlement. And even then I'd say you'll have trouble to survive. A single creature swiper (say, Wrath of God) will both ruin your defense AND your manabase!As Necrumlsice said, Helix Pinnacle belongs in a defensive control deck where you use all your resources to stay alive. And at the end of opponent's turn you dump all mana that you didn't need into the Helix until you win.Of course, if you want to combine Helix with nothing but mana ramp than that's your thing. I only posted in the first place because of the pretentious deck title "How to run Helix Pinnacle".