Please provide feedback on how to improve the deck, I haven't tried it yet Thanks
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The combo needs 3 creatures, you should add Chord of Calling to help you get them
works as long as you dont face mass removal, like anger of the god, drown in sorrow, end hostilities, ...then you have nothing left(or almost nothing)
thanks, I will keep it in mind it's not a bad idea to speed up the deck and I can always give it a counter +1/+1 to bebefit all the abzan creature effect
Please provide feedback
Please provide any feedback
prowess or quiet contemplation wont be used often either
it would be good, I will try it on cockatrive, but I dont have he budget to get a set of real cardalso if i dont have budget restriction. I would definitely place some emrakul and a more bigger creature
Mistcutter HydraProtean HydraFeral HydraCMC 1 hydra, it can enter the battled as 1/1 for 2 mana
I would place 4 gravecrawler, CMC 1 that keeps coming back(3/4 of your creature would be zombie)and Deadly allure, CMC1, flashback 1, creature must be blocked and deathtouch, you can use your small creature 1/1 and force your opponent to block with the creature he doesn't want to fight withTragic slip for CMC 1 put a -13/-13cry of of contribution, you can usually make your opponent discard 2 card for 1 manaGhoulcaller's Chant, return 2 zombie(or 1 creature) from your graveyard to your hand for 1 mana
I think Karm would bust that 25$ :P
this is true, 21 or 22 land should be fine with a curve where almost everything can be cast in 3 or less
There is only 1 card that trigger at upkeep, not worth it in this deck
Any comment on this deck before I try it with real cards?
if you are willing to add blackSkeleton Shardyou can play core tapper, sacrifice it, bring it back in your and and recast it most turnalso Astral Cornucopia, you can easily cast it for 0 and place counter on it afterYou can take a look at my deck based on Lux Cannon(similar mechanic)http://www.mtgvault.com/coldbeer666/decks/lux-cannon/
Thanks those are great suggestion, I need to look at what to remove for the surge node
Thansk for the feedback, and for Venser's diffusion, I dont really see many player with that in their deckI also have some counterspell in sideboard at the moment, but I will probably include some in the main deck
no way to win and so many way to lose
Why not add a few chalice of life, it gives you life as welland once it flipped, you deal 5 damage per turn.
Plasm Capture was removed for 2 more land(Temple of Mystery)and Djinn of Wishes was replace with Prophet of Kruphix so I can play big creature every turncounterspell are bad since if i get them with Unexpected Result it doesn't do anything
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