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Play quest of the holy relic, then play a bunch of creatures. Use the quest ability to get an equipment, attatch it and win
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I think you should add more equipment card to this deck. I can't suggest any since I'm awful with equipments, but more should be in the deck. I don't think 3 will cut it.
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I don't really because I am not casting them, I am tutoring for them. Once I get it out I only really need one
What happens if they're destroyed? Or exiled? Do you just focus on swinging with unequipped creatures? Are there any back up plans in case your original idea doesn't work?
If I equip Kor duelist which is the ideal plan, one swing is game over. So yes i do focus on that in a sense. Also I have arcane denial for protection along with the fact that this deck will go off on turn 4 in ideal circumstances
I'm not saying it's a bad idea, but if you're fighting a red artifact removal deck, what're you going to do after they destroy your equipments? I'm merely saying adding a bit of redundancy to the deck would make it harder to counter in the long run.