Vampires (after rotation)

by COGxxCircumciser on 20 July 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

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Deck Description

the vampires are losing vampire nocturnus!!!!!!! OH NO! well, dont fret, vampires can still pose a threat in tournament Type 2 environments! i am looking to go to tournaments this winter with this... so any help would be appreciated! U/W control is a problem, but thats why my sideboard is there!

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

007200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires (after rotation)

Nice looking deck although I'd take out Sign in Blood as you already have a lot of cmc 2 moves. I'd main board some feast of blood's because they're awesome. Other then that it looks a lot like mine.

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Posted 20 July 2010 at 13:42

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i try not to play sign in blood turn 3 though... i play it when i need cards in hand... say, turn 5 or 6 when im running out of speed. This picks it back up! :) i love feast of blood... but when i have playtested this deck, i only have enough vamps for it 50% of the time, so i put in urge to feed instead. ur comment is appreciated and i will try and find something to put in besides sign in blood if i can.

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Posted 20 July 2010 at 15:13

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if you would really want some control put in 4 virdian longbows and try to get them attacked to nighthawk and your opponent wont be able to keep any creatures on the field

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Posted 20 July 2010 at 14:44

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i would love to do that, but im tryin to keep it Type 2 (standard) legal.... great combo though...maybe basalisk collar could work though... for my bloodghasts??

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Posted 20 July 2010 at 15:16

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i would love to do that, but im tryin to keep it Type 2 (standard) legal.... great combo though...maybe basalisk collar could work though... for my bloodghasts??

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Posted 20 July 2010 at 15:20

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Collar on Bloodghast isn't that good, as it can't block and nobody will put a guy in the way unless they're on like 4 life, when they've lost anyway.

I'd main the Doomblades and side the Vapors, and I'd rather have more Marsh Casualties on hand.

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Posted 21 July 2010 at 14:20

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try to add 4 pulse trackers and 2 guul draz assasins and 8 fetch lands to thin out the deck and for bloodghast

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Posted 23 July 2010 at 07:13

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i playtested assassins and found that they are much too slow for this deck and the fetches are now inthere (i didnt feel like updating the list) and there is no room for pulsetracker.... i wish i could because it is a nice solid 1-drop.

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Posted 25 July 2010 at 01:37

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this is a pretty solid build already,well heres my take on a standard vamp deck
lands:
4 verdant catacombs
4 marsh flats
12 swamps

creatures:
4 pulse tracker
4 gatekeeper of malakir
2 guul draz assasin
4 captivating vampire
4 vampire hexmage
2 malakir bloodwitch
4 vampire nighthawk
4 bloodghast
4 kalastria highborn

spells:
3 sign in blood
2 diabolic tutor
3 doomblade

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Posted 29 July 2010 at 17:42

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