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Here's the MUCH improved version of this deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=35247
This deck has been viewed 1,452 times.
So if your goal is to "control" like stall until you get enough big creatures to smash your opponent. You will want a couple of things - Counter spells to disrupt your opponent - Some way to remove creatures by either return them to hand, exile, destroy, or make them useless - Some Walls so you can hide behind - Life gain is helpful, but don't go overboard because you still want to kill your opponent's creatures not just stall for 2 turns while they bash you for even more damage per turn. - Big monsters - Card Drawing power Any card that really doesn't do the above for your deck should be taken out and replaced. I know you want to mill or deck out your opponent. But if you want to focus on just basic control and beat them with big creatuers later on. You need to take out the mill cards and go for your goal. -1 Whispersilk Cloak (I won't count on always having Platinum Angel available and this both in play for your deck) -1 Hedron Crab -1 Roil Elemental -1 Graceful Adept -1 Isleback Spawn -1 Tome Scour -1 Traumatize -1 Demystify ------------------------------------------------ The Basic Control Deck looks something like this 4-8 Counterspells 4-8 Creature Removal (ex Unsummon, Path to Exile, Journey to Nowhere) 0-4 Life Gain (best if Life Gain + card draw or casade or something else besides pure life gain) 10-16 Card Drawing Power (ex cheap cards to draw cards like Divination, and expensive ones for later on like Tidings) 1-3 Mass Removal (ex Wrath of God, Evacuation) 23-26 Lands 3-6 Big Creatures to win the game that are hard to counter (ex Big creatures with Shroud are hard to counter for your opponent, Protection from Black/Red is also very hard to counter) 8-12 Stall Creatures (ex Walls, Walls with Shroud are better, Creatures that can tap down enemy, creatures that basically can either kill other creatures, have enough toughness to last a while, or can disrupt your opponent)
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Mhmm... Could someone else please explain the consistancy theory to him?
Here's a sample decklist if you like. Total Creatures: 12 3 Big Creatures 9 Stall Creatures Total Lands: 24 24 Lands Total Spells: 24 Spells 6 Counterspell 5 Creature Removal 2 Life Gain 2 Mass Removal 9 Card Drawing Power its best to keep your deck size to 60 because you are more likely to draw the cards you want. If you find yourself with too many lands most of the time, just add more card drawing power and take out lands.
I think I explained the consistancy theory already?
interesting deck check out my blue/white shroud control any suggestions/comments welcome. http://www.mtgvault.com/ViewDeck.aspx?DeckID=35071
Thanks Chilly282, I'll see what I can do tomorrow, I'm gonna try to take a trip to the card shop. I'll post the changes.
Here we go how's this? http://www.mtgvault.com/ViewDeck.aspx?DeckID=35247
Nice deck , check out this deck Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=333993