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This is sort of a joke deck. My friend made a completely random "combo" deck that uses Faithless Looting to discard big guys (he used non-legendary eldrazi's), then enchants opponent's creatures with Spiteful Shadows (!!!!!) and blasts them with Corpse Lunge exiling the big guys, dealing lots of damage to that creature's controller. That is obviously so overcomplicated and just plain bad combo that I had to try and make it into a "real" (albeit casual) deck. Not legacy legal, but nobody should care because it could never beat a real legacy deck (I sure hope not). So the basic idea is to get a Krosan Cloudscraper into your graveyard with Faithless Looting or Entomb - then make sure your opponent is controlling at least a 1/1 spirit (Forbidden Orchard for this). Enchant that with Spiteful Shadows. Then, Corpse Lunge or Blasphemous Act that sucker for a ton of damage - hopefully with a Furnace of Rath or Overblaze to make sure the game is over. I checked some sample hands and it's even worse than I thought, still hilarious when it "works". If anyone has any other ideas for this deck other than "don't play it", I'd love to hear them. __ Added Ball Lightnings (thanks for the advice), it needs Overblaze or Furnace active to end the game for one hit, but on the other hand, so does Cloudscraper. :)
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It's not THAT bad of a combo actually. What's complicated, to me, is the discard phase. You might want to try with one-turn creatures like ball lightning. They go to the graveyard by themselves. Check out my "Tripping Balls" deck for other useful cards and leave a comment if you want :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=360573
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Thanks. Ball Lightning might actually be good. When I played with my friend, the problem with his version was that even after he made his "combo" happen, it still didn't finish the game (he did usually 11 damage) and it's almost impossible to make it happen twice, so I thought something that doubles damage is necessary for this combo, and Overblaze and Furnace of Rath actually quadruple the damage because it deals double damage to his creature, then his creature deals double damage to my opponent from Spiteful Shadows. So Ball Lightning would be enough to end the game with the right cards!