Zendikar Warp World

by cob on 20 October 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck can ramp into 8 mana typically by turn 5 for a warp on turn 6, and occasionally a warp can be pulled off on turn 5. 20 lands and 18 other cards that support fast mana ramp.

Once warp world resolves, kill off the opponents creatures with hellkite and destroy their mana base with acidic slime. Oh did I mention you might end up with 10+ 4/4 baloth tokens. Getting a Warp World is not the only way to win with this deck. Once your mana is ramped it is easy to shoot all your goblins at your opponents face, or play a hellkite when your opponent declares an attack can also be brutal. Bye Bye Broodmate Dragon and kin.

The eight fetch are mainly used to thin the deck which provides better warp world results. But it doesn't hurt when you warp into 1 or 2 Rampaging Baloths and get to sac the lands for additonal 4/4 baloth tokens. Any of the red or green fetch lands will work. Too expensive? Replace with forests and mountains.

Still working on a side board...



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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4003239

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zendikar Warp World

Warp World is one of the cards that very few would even consider using. I like the concept you have here, very nice.

0
Posted 29 December 2009 at 13:42

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