The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck can ramp into 8 mana typically by turn 5 for a warp on turn 6, and occasionally a warp can be pulled off on turn 5. 20 lands and 18 other cards that support fast mana ramp. Once warp world resolves, kill off the opponents creatures with hellkite and destroy their mana base with acidic slime. Oh did I mention you might end up with 10+ 4/4 baloth tokens. Getting a Warp World is not the only way to win with this deck. Once your mana is ramped it is easy to shoot all your goblins at your opponents face, or play a hellkite when your opponent declares an attack can also be brutal. Bye Bye Broodmate Dragon and kin. The eight fetch are mainly used to thin the deck which provides better warp world results. But it doesn't hurt when you warp into 1 or 2 Rampaging Baloths and get to sac the lands for additonal 4/4 baloth tokens. Any of the red or green fetch lands will work. Too expensive? Replace with forests and mountains. Still working on a side board...
This deck has been viewed 926 times.
Warp World is one of the cards that very few would even consider using. I like the concept you have here, very nice.
Permalink