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i had bloodchief ascension in for the infinite combo but duskmantle mage makes it way easier to do so long as i can keep him alive i just added a bunch of dimir cards and had to cut alot of my old ones, i got rid of my hedron crabs(and my terramorphic expanse/evolving wilds) i dropped guard gomazoa and i was wondering what else ther was i should do, im trying to keep it right on 60 cards mind you. all help is welcome im getting ready to purchase so let me know what you think
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jace memory adept
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nephalia drownyard
traumatize, hedron crab
Glimpse the Unthinkable and Traumatize are definitely worth putting in. If you like mirko then i would consider taking out mind crank, and adding in something that makes mirko unblockable or hexproof such as whispersilk cloak. If you really want to make them mad you could probably put in a Haunting Echoes as a near finisher.
I made one that's a lot cheaper and has a second win condition.http://www.mtgvault.com/crimsoneyes/decks/dimir-mill/It helps to have a back-up win condition.
my backup win condition in mindcrank+duskmantle, infinite mill/loss of life
It's great, but it could do with some removal. I'd suggest having a couple of Dismember's at least sideboarded, and something to place creatures on top of libraries. Grasp of Phantoms is good, as you can flash it back, but it is very expensive to cast, so you might as well just pack a few Murder's.The rest of the deck seems pretty solid, albeit I would switch out a Dimir Charm and a Tome Scour for two more Fog Banks. You definitely don't want to be caught out with only your offensive line able to block.
asdfghjkfgj
Huh... Well, that sword basically fixes the problem with defenders.And anyway, basically what I was saying is that you need stronger removal (Dimir Charm kills their Guildmages)... because losing your win condition to Prey Upon sucks big time.
pulled paranoid delusion added mind grind
Whatever, if you don't care for removal, throw in some keening stones.