dimir mill assist needed

by coach on 16 May 2013

Main Deck (60 cards)

Sideboard (4 cards)

Sorceries (2)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

i had bloodchief ascension in for the infinite combo but duskmantle mage makes it way easier to do so long as i can keep him alive i just added a bunch of dimir cards and had to cut alot of my old ones, i got rid of my hedron crabs(and my terramorphic expanse/evolving wilds) i dropped guard gomazoa and i was wondering what else ther was i should do, im trying to keep it right on 60 cards mind you. all help is welcome im getting ready to purchase so let me know what you think

Deck Tags

  • Mill
  • U/B
  • Help
  • Dimir

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,036 times.

Mana Curve

Mana Symbol Occurrence

0362600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for dimir mill assist needed

jace memory adept

0
Posted 16 May 2013 at 22:48

Permalink

nephalia drownyard

0
Posted 16 May 2013 at 22:48

Permalink

traumatize, hedron crab

0
Posted 16 May 2013 at 22:57

Permalink

Glimpse the Unthinkable and Traumatize are definitely worth putting in. If you like mirko then i would consider taking out mind crank, and adding in something that makes mirko unblockable or hexproof such as whispersilk cloak. If you really want to make them mad you could probably put in a Haunting Echoes as a near finisher.

1
Posted 16 May 2013 at 23:05

Permalink

I made one that's a lot cheaper and has a second win condition.
http://www.mtgvault.com/crimsoneyes/decks/dimir-mill/
It helps to have a back-up win condition.

0
Posted 16 May 2013 at 23:34

Permalink

my backup win condition in mindcrank+duskmantle, infinite mill/loss of life

0
Posted 17 May 2013 at 00:41

Permalink

It's great, but it could do with some removal. I'd suggest having a couple of Dismember's at least sideboarded, and something to place creatures on top of libraries. Grasp of Phantoms is good, as you can flash it back, but it is very expensive to cast, so you might as well just pack a few Murder's.

The rest of the deck seems pretty solid, albeit I would switch out a Dimir Charm and a Tome Scour for two more Fog Banks. You definitely don't want to be caught out with only your offensive line able to block.

0
Posted 17 May 2013 at 00:11

Permalink

asdfghjkfgj

1
Posted 17 May 2013 at 00:38

Permalink

Huh... Well, that sword basically fixes the problem with defenders.

And anyway, basically what I was saying is that you need stronger removal (Dimir Charm kills their Guildmages)... because losing your win condition to Prey Upon sucks big time.

0
Posted 17 May 2013 at 00:43

Permalink

pulled paranoid delusion added mind grind

0
Posted 17 May 2013 at 00:55

Permalink

Whatever, if you don't care for removal, throw in some keening stones.

0
Posted 17 May 2013 at 01:24

Permalink