First off, I really like the deck! A couple of possible changes would be underworld connections (for card draw) and sb ranger's guiles for control. I'd also max the dread manglers (lose the scorpions), replace the arbor elves with deathrite shamans. These guys give your deck so many options. Fearing burn? You can make a regenerating troll bigger while gaining 2 life for 1 mana. Not bad. Fearing control? Make them lose life everytime they bounce one of your attackers (or try to if you've got guiles in hand). Also, think about putting ghost quarters in your side. Great against lots of decks but also allows you to ramp on the discarded results! Hope that helps.
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Really like this deck! I do think it is weaker against control and jund builds than you have currently found. As your main path to victory is by soulbonding the pally to the wolfir you really should have a few tricks to prevent the huge mount of cheap spot removal/ bounce that can ruin your plan. Everything from ultimate price to dramatic rescue can really ruin your day. My ultra fast and ultra inconsistent selesnya deck used mainboard ranger's guiles and side board faiths shields to protect my 10/10 trampling doublestrikers! As for the driads, they are great! Played with 4 in my deck but sideboarded in the familiars to replace them when I needed the flying or against those where flashback was not an issue (mainly jund and delaying they're sorcery speed removal, pillar and dreadbore, by one turn is handy)
I think with so much double white and green the dryads are very necessary! Looks like a fun deck. Its priceless when you hit sokeone with a 5/5 bird of paradise!