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Uses Quest for Ula's temple to output huge Krakens, Leviathans, Octopuses and Serpents. Mulligan friendly; redraw cards until you get Quest for Ula's Temple and an island in your opening hand. Fewer cards in your hand also means fewer discards while you build quest counters.
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May I recommend a crap-load of card drawing and more land to pay for Lorthos' ability? Some Counterspells to protect Ula's Temple wouldn't hurt, either.
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Thanks for the advice. I am relatively new to the game and this is my first attempt at a fully constructed deck. I intentionally kept the land count lower to increase the odds of getting early counters on Ula's Temple. I also realize that the deck is very vulnerable until turn four at the earliest. Ideally in the opening hand you have Ula's Temple, at least one Island and a Kraken Hatchling. Turn one would be Ula (duh) and turn two would have the Hatchling as a defender, then all you need to do is survive until turn four, assuming that the creatures on concentrated enough.