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Any help is greatly appreciated, especially if the cards suggested are form the Tenth Edition or Planar Chaos. Thanks all the same though.
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This looks like a random assortment of cards. Is your selection not very extensive?
Not a huge selection. Pretty much what I did was buy a Timeshift prebuit tuorny deck and then I threw in some cards that I already had. I don't know why it matters even if I did just put together some cards and call it a deck. I have already beat a super good red deck that owns.
I'd probably start by making this a pure white deck. While those black cards are cool, putting in 12 swamps for them (5 cards from what I could see?) seems like a bit of a large sacrifice for not a lot of gain. However if you're pretty set on using them, I'd still drastically alter your land cards. 25 land feels a bit excessive to me. I'd start by replacing your swamps with dual-lands. Try using "Salt Flats", "Tainted Field", or, "Orzhov Basilica" instead. Drop "Terramorphic Expanse"s entirely
Next, there seems to be a strong theme of 'rebel' creature types within the deck, so swapping in some cards which capitalise on this would probably be a good idea. I'd put a full 4 "Amrou Scout" in. Their ability to let you search for your deck for other rebels and put them into play would be really useful. In a similar vain, try "Defiant Falcon." I'd also put a second "Defiant Vanguard" in for similar reasons.
Other cool rebel cards to look at... "Pious Warrior" would make a great defender, especially if you could find a way to up it's toughness. "Rapelling Scouts" would also give you some good defensive options. "Jhovall Queen" and "Jhovall Rider" both present good offensive options. Also, "Zealot Il-Vec", whilst not crippling at 1/1, does have shadow and can prove to be quite a nuisance over longer games. And if you keep the black elements in the deck, try "Rathi Trapper" and "Blightspeaker".
As for spells, I'd definitely up "Dawn Charm" to four. I'd also put more in a couple more "Saltblast" and "Warrior's Honor". Try "Terashi's Grasp" for dealing with enchantments and artifacts. I'd take out "Pacifism" in favour of more "Bound in Silence" as you'll be able to search for it with your Rebel cards. "Glorious Anthem" would be an excellent enchantment for boosting your creatures.
Pfhurrr... I think that's me done. Hope that helps, :)
Dude, this deck is glitchy! I mean geeze,what is the base of the whole thing!? ANYWAY, I only take decks into thought if they have combo's or theme.
this deck seems too inconsistent. I would cut down on the multitude of creatures in favour of 3 or 4 copies of a few creatures that work well together, unless you go for the whole rebel theme then you can keep the singles as long as they all rebels and you have 4 copies of a couple of cards that can fetch them all. amrou scout is a good place to start. the same can be said for your spells enchantments and artifacts, rather go for consistency than just lots of random cards
You should all have a look at my Bye Bye deck. It is a crazy good theory deck. Please have a look at and comment on that one. Bet I would own you all with that deck. Maybe, it might not pan out right.