This is pretty genius. I rolled a few practice hands and even when I Mulligan to 5 I could still win turn 1 or 2. It’s been a bit so I don’t know if budget is the right tag for this, unless it’s considered budget in Legacy.
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Yeah, this one is pretty meme as well. Fun though.
Hogaak is understandably broken in cahoots with bridge, so it was better that you missed that meta. This deck is pretty fun to play if not a bit technically difficult to keep up with all the triggers. The most interesting concept of the deck is the fact that it runs zero lands yet functions competitively.
I forgot to add, but Phantasmagorian is the better version of Gigapede, which is run in this deck.
So for this deck you always want to go second, so it has the potential to lose to fast combo decks. To even get started with this deck is to discard something with dredge from an overfilled hand, then consistently mill yourself until you get enough resources in your graveyard to actually play. It does well against control because it rarely cast spell, and okay against midrange and slow combo decks. It’s a bad matchup against fast aggro decks or fast combo decks because it doesn’t run a lot of disruption aside from the force of wills which possibly get milled before it even gets used. I’d say it’s better off as a casual deck because of how interesting it sets up and plays, but competitively it’s not recommended unless your meta is entirely control or midrange.
So you want your bridges in your graveyard, then trigger a recurring creature like Narcomoeba to hit field. That should start a chain reaction which should bring back more creatures, which you want to sacrifice them to generate the Zombie tokens, which you can then sacrifice or convoke them for Hogaak, which can trigger more creatures to return to the battlefield. The bridges are used to generate tokens between turns before you attack for game. You can sacrifice the tokens to return better creatures from your graveyard to the battlefield more consistently.
So Gigapede is largely slow and you have to cast it from the hand which makes it unplayable in this deck. This deck’s focus is to pile creatures into your graveyard which triggers the creature’s effects that summon them without having to pay for anything. Dredge is the primary method to mill as discarding from your hand takes time. So to answer your question; the deck works great without it. Thanks for your input!
I think that’s why he put the Planeswalker and signature spell in the sideboard to show which he chose. He probably just left them in the main board to complete the 60.
Have you thought about using [Crypt Rats] as board removal? It would serve a duel purpose of getting rid of the field and draining down your opponent’s life. I think it could fit in but it’s a great deck even without it. Also, [Call to the Netherworld] doesn’t actually work in this deck because you don’t have a discard outlet for non-creatures.
Go for it. I do ask that you link this please. Thank you
I was just wondering how the poor works into the title. I was expecting a budget deck or a mana efficient one but this just looks like a basic Reaper King deck minus some of the more expensive lands.
Also, I suggest you cut down [Overbeing of Myth] to one or none and just put [Psychosis Crawler] to x4 because [Overbeing of Myth] is effectively GGGGG in this deck which is quiet stringent in CMC. If you decide to cut all 3 then you can replace one with an extra copy of [Spiraling Embers] as an added finisher which makes it x3 copies. You could also just add [Fling] to throw your large [Maro] at an opponent’s face at instant speed.
Well you already had [Rites of Flourishing] which draws plus lets everyone play an additional land so there isn’t much change with adding more draw. The fact that everyone is drawing extra just speeds up the game for everyone but you benefit the most with cards in hand. So as long as you end the game quickly enough with a high powered [Maro] or [Faithful Showdown], [Spiraling Embers] or a combination of the three then it won’t matter. Also this makes [Sword of War and Peace] more useful.
Your deck is already pretty streamlined at two colors. If you HAD to add another color then blue is your best bet because of it’s pure draw power. [Howling Mine] x2 and [Otherworld Atlas] are great colorless cards to consider that purely draw you cards faster, which you can cut the +X/+X pump spell and one library of Leng for as they will do the same amount with more sustainable benefits. All your mabyeboard with the exception of Tatyova is clunky and slow with Tatyova being slow but beneficial. I still think you should keep it at two color though. Great deck and idea!
I use BFZ basic lands for decks to get rid of the basic land cost on all of my decks because they are pretty easy to get for free. I recommend you try it and see if it helps show the price without basics.
It’s pauper and proliferate relies on already having a poison counter on your opponent which is redundant when you can straight just give them poison counters. They could add two-drop proliferate cards like thrummingbird or contentious plan which could work but the deck works fine as is. Maybe they could add some Ash Barrens for mana fixing though.
Thanks for the advise. I definitely want to increase my draw power and guild summit would work. I can’t use holy day unless I wanted to try it in Modern, but I’m trying it in Pioneer because of the limited card pool to deal with less threats. I run every one and two mana cost Fog in the deck so I never have a problem Fogging. It’s mostly looking for the land ramp and Drawing cards is its’ problem.
The approach is in there if someone see the maze’s end is coming and gets rid of one of my one of gates.
Thanks for the comments! I kept everything streamline to 3 colors so I could minimize having to color fix since most of the color in the deck is Green anyways and I mostly just want to win with Maze’s End. I might make a sideboard with all of your suggestions and play test with the cards suggested to see because I haven’t really though of a sideboard yet.
Have you considered the {{Midnight Gond}} combo or the {{4x Nettle Sentinel + Sprout Swarm}} combo for infinite tokens? If you don’t want to go infinite, then I suggest using Emmara as a creature generator with [Presence of Gond] or [Karametra’s Favor] to make her a mana dork/creature generator.
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