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quick but can play long kith deck which i use reaguarly and i never lose with it
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wrath is terrible in weenie ild drop the surges and take out the 2 knolls take it up to 22 lands might wana use some more shadowmoor cards also i would drop the mistmeadow in favor of a better creature the naut is a draft cards dont use it and not even gona comment on the bridgid
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from my experiance the knolls can bring out any thing you want on turn3 basicly and usually it would be a cenn or trio which is very helpful, oh and th ewrath of god is awesome if some whipes out your army and there say for instance a massive green deck wrath of god and then they are screwed and you can buil you army back up in 1-2 turns as for mstmedow that can save the gave is you have a pride out because most burn/ dextroy cards cost 3 or more so everything else may die but it stays pwns
... as for brigid against another white weenie it pwns thats whyi dont have to many but enough in case they are th esame type of deck as me
oh also mathamticly 17 land is th eperfect number because your most likely to get a good amount of lands (which i usually do) but not to many lands