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Alright. This deck is based off a modern deck Someone else posted. my version however has 13 major differences. 13. Cantrip spells. That's thirteen reasons I won't run out of cards in hand while comboing.If you want to make this budget drop the legendary lands for basics and switch the mentor out for Dragon bell. You just wont have that explosion of tokens to bring home the win.
To win with prowess you simply cast a lot of spells in one turn. The key to that is drawing cards. The only issue is that good creatures with prowess are white. White doesn't have the draw power of the other colors which is why the cards remain balanced. So in order to fill this gap I've found cards that draw a card in addition to another effect. This way our spells that help us win also help up draw cards.
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