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okay. this is a typical "Clawz Deck". its very gimmicky and fragile but fun to play. any one of a thousand cards kill it for as little as two mana but thats not the point of the deck, the point is to have fun. if you want to be more competitive use the sideboard. below i have my thought process behind each card. if you have any questions about it feel free to ask or even to correct me. doomwake giant - he's a sweeper that swings for some sizeable hits. he wins the game on his own without help from the rest of the decks effects.Heliod, god of the sun - this guy quite literally interacts with every card in this deck that isn't a land (minus hedonist trove).extinguish all hope - good one sided sweeper to drop before swinging for game.idyllic tutor - finds the win cons ladies and gents.languish - for those aggro decks who cant take no for an answer.open the vaults - from behind victory that has left many an opponent with that shocked and offended look. one of the greatest top decks you can have in a deck like this late game.read the bones - who doesn't like scry and draw. besides it fits nicely in the mana curve.path - for pathing stuff.mesmeric orb - now heres a head scratcher. its in here to interact with a variety of cards. hedonist trove, starfield and open the vaults all love this card. plus with heliods gift of vigilance it doens't hurt me as bad as you might think.blood funnel - removed due to lack of ability to consistently generate creatures. honestly the deck has changed so much that it was no longer logical after i made much sense.hedonists trove - to be honsest this one is for fun. but on the up side it works well with mesmeric orb and starfield makes it into a 7/7.hoofprints - with starfield its a bear that makes big guys.myth realized - surprise killer in the deck. can win games in awoken after a languish,Phyrexian Arena - needed more draw power as the game goes on. this deck has lots of answers but in group games it just runs out of them too fast.porphpry nodes - crowd control. and its an enchantment. so theres a plus.starfield - that awkward mythic that inspired the whole deck.as always guys. i love comments that aren't. "this sucks because its not tournament ready and meta" please store those in your head or posterior thanks ;)also any suggestions would be awesome. gonna be tuning it the next few days as testing goes on.
play magic and have fun. its a game. that's the point of it right?currently crafting a sideboard to make it casual only and budget friendly. replacing the paths, tutors, shocks, languish and arena with cards that may not be modern competitive but they will allow me to play this in a 100 or less casual game.
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Not sure how blood funnel works, what would you sacrifice?
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It's more late game. It helps a lot when I have all my enchantments out. Been thinking about dropping it due tolack of fuel.
It doesnt male sense in the deck, and I see you dropped it, what did you put in instead?
i added some filler for now. in the form of underworld connections, another hoofprints and another path. gonna be going through it today and making more changes as i find some cards. originally when the deck started i had a bunch of guys with constellation as well but i found that they run a bit slow so i started dropping them and completely forgot about the second portion of the card. rtfc ftw
happy to help :) cant wait to see the finished product, if you have the time feel free to drop by my decks and help me out, have a commander and a few tiny leader decks that i need sorted out ^^
will do :) thanks for the help
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shhhhh clawz shhhhhhh