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Okay I MadeThis Mostly For The Shock Factor Of Tirn Five Eldrazi Or Even Rurn Four If You're Really Lucky. The Idea Came From A Freind When We Were Discussing The Posdible Uses For Unexpected Results. You Know Something That'll Make Them Say "Wow. That WaS Unexpected "Basic Objective Is ToGet Everything That Isnt An Eldrazi Out Of The Way To Up Your Odds And Them Play Russian Roulette With Your Opponents. Or JUst Make A Break For The Amulet And turn Five Eldrazi If You Don't Like Gambling.
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The M11 scry mechanic would help with this greatly.
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Unfortunately I FunnyReallyKnowWhatToTakeOut. EspeciallySinceThe Scry Can'tHelp The Spin. To Win. But ItMighT Be Nice For Getting To The amulet Targets Easier. any Suggestions On Ehat To Take Out Though?
check my eldrazi smash deck, there are some ideas there too. has mana ramp and you could probably replace some of my cards with ones in your deck.
i thought about it a little more, what may help you as well, in the way that you intended, is Sensei's Divining Top, with some fetch lands. it will take a few plays by yourself to get it, but you can check the top card with sensei and if you don't like any of the 3 cards, you can fetch a land, to shuffle the deck ;) perhaps that would be more usefull to you, or atleast in continuing what your trying to do with this deck :)
That Sounds Like A Clever Idea. I Will Look.Into it.