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I've noticed that mono black zombies seem to be the new Merfolk so i figured i would remind some of the players i hang out with what zombies in blue and green are capable of. many of these cards are completely unknown to several of my friends who just joined the game and are already net decking modern decks.as always i am open to any constructive criticism on the deck.
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NOTE: Set by owner when deck was made.
I'm not a big fan of remand in this deck. It works best when you run reactive-control and don't play anything turn 2, and this deck really wants to play stuff turn 2.I would also consider upping the lands to 21 or 22, as mutavault doesn't help you with colors and you are running a 3-color. In general some fetch lands would help a lot too.
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all good points. probably a drop for some fetches and an additional decay.