clawzizking

280 Decks, 484 Comments, 166 Reputation

i added some filler for now. in the form of underworld connections, another hoofprints and another path. gonna be going through it today and making more changes as i find some cards. originally when the deck started i had a bunch of guys with constellation as well but i found that they run a bit slow so i started dropping them and completely forgot about the second portion of the card. rtfc ftw

0
Posted 07 September 2015 at 18:28 in reply to #561335 on Interstellar

Permalink

It's more late game. It helps a lot when I have all my enchantments out. Been thinking about dropping it due tolack of fuel.

0
Posted 07 September 2015 at 01:37 in reply to #561335 on Interstellar

Permalink

after a long time of playing this deck it has changed its setup significantly. just updated the deck on here to match it. opinions anyone?

0
Posted 26 August 2015 at 22:26 as a comment on Mono Green Self Mill

Permalink

bonus points and a cookie to whoever finds the infinite combo.

0
Posted 27 May 2015 at 02:23 as a comment on Temporal Strollololing

Permalink

personally i would drop the guard gomazoa and the curses for land. this would fix the curve and the mana situation at the same time. both aren't necessary for the deck really to run and 7+ lands seems to be what you're missing.

0
Posted 27 May 2015 at 02:22 as a comment on Puppy Mill

Permalink

testing confirms. out of ten runs it won two on turn one and five on turn two. thats seventy percent win rate by turn two

0
Posted 18 February 2015 at 13:59 as a comment on Turn one Kill by discard

Permalink

Really the only problem I see with this deck is the utter lack of one drops. Also the biggest advantage of the whip decks rite now are the etb effects of the creatures like rhino, hornet queen and sidisi. Perhaps some creatures that have etb's or maybe some early game guys and resque from the underworld to grab the big guys sooner. Also this deck might need a sweeper or two to help keep the aggro decks off its back until it gets on its feet.

All in all that's about all I see. Happy building.

0
Posted 14 February 2015 at 01:28 as a comment on Dragonwhip

Permalink

Personally I would drop the ancient for the torrent elemental. He can be whipped multiple times for devastating damage. The legendary mono black guy for 4b that's a 4/5 and allows you to mill yourself can be a great wall and with all your instants and sorcerries you cast you should be able to throw him out fast off of delve.

Other than that I would aim for more creatures and ditch some of the less Important spells for more bombs to reanimate with the whip.

1
Posted 11 February 2015 at 04:52 as a comment on Solar Rebirth

Permalink

Instigator gang. Maybe a bit high up the mana curve but if they flip they combine with tokens to win the game rather quickly.

0
Posted 07 January 2015 at 19:48 as a comment on Budget Decks: Aggro Tokens

Permalink

I agree on the perplex. Just felt like it might be fun since I play some people who don't known the game as well as me and a few people who are all about the card advantage and that is a straight up countet to their shenanigans since they are players who make a point to have seven cards In hand all the time. But yeah I've been bouncing back and forth on the kozilek since I made the list because I run so much blue and that turn one black mana is sometimes hard to manage.but since I'm not the only one who thinks it goes in here I will make the swap.

0
Posted 07 January 2015 at 17:00 in reply to #527660 on ninja tempo

Permalink

I killed someone with one on prerelease. It was the only creature I drew so I made do.

0
Posted 03 January 2015 at 17:30 in reply to #526586 on Toughness matters

Permalink

Thought about it. It's a bit pricey and actually usually not necessary so I will probably sideboard it.

0
Posted 03 January 2015 at 17:29 in reply to #526770 on Titania Naya Aggro

Permalink

There are a few cards in red that allow me to borrow things for a short while or trade control of them with similar Permanents such as thieves auction I believe. We shall see. Also if I get a hold of things only for one turn akki avalancher says they won't ever get it back.

0
Posted 03 January 2015 at 17:29 in reply to #526585 on Titania Naya Aggro

Permalink

I knew I was forgetting something.

1
Posted 03 January 2015 at 05:19 in reply to #526586 on Toughness matters

Permalink

Interesting :3

0
Posted 03 January 2015 at 05:01 in reply to #526585 on Titania Naya Aggro

Permalink

Actually clock of omens and galvanizer usually works for such purposes. But yeah that is one of my favorites and I wish I had a spot to fit it in.

0
Posted 03 January 2015 at 05:00 in reply to #503328 on Myrs Myrs Myrs. I Love Myrs

Permalink

strangely i had him in originally. Ive found that unfortunately sometimes four mana for a ten ten is actually too slow (it sounds weird but its true in a deck where you have to end things fast and with only a little mana) against the people i find myself fighting off. also he is still just a beater when all is said and done.

in all he's a great card in the deck but he got pushed out by guys like satyr way-finder which mills on entrance and does something earlier on in the game. if anything were to be dropped for him it would be a two out two in trade with grave troll since grave troll is useless in early game and has a cost that never reduces.

when all is said and done, great cards, he just gets blown out by some of the legacy level cards in here and by the amount of resources i need to make this deck run. thanks for the suggestion though :) i really appreciate it and i will rethink him and maybe putting him back in here.

0
Posted 04 December 2014 at 00:24 in reply to #520433 on Mono Green Self Mill

Permalink

Unfortunately the bell is the key and it's only legacy/vintage useable and those formats are far too fast. If it were modern this deck would do very well. If you wanted to make it legal in some format or another just removing the tutors and maybe the preordain depending on the format. There are other ways to make the deck work but for the most part this is meant to work as a control deck in general for casual. Maybe you could make a blood artist deck with some recurring and just keep sweeping. It has trouble with decks that don't run lots of critters to kill but all in all it works okay.

0
Posted 14 November 2014 at 00:14 in reply to #517132 on Esper Wurm Control

Permalink

i actually like this. especially for it being a standard deck. good work

0
Posted 04 November 2014 at 22:18 as a comment on Tuur

Permalink

modified it a bit after playing with some people from my local area. Opinions?

0
Posted 30 October 2014 at 00:17 as a comment on Mono Green Self Mill

Permalink

61-80 of 484 items