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My milling/removal deck as it currently stands. The sideboard is either cards that I didn\'t have room in the main deck for or that I don\'t have yet. The Glimpses fall into the latter category. It\'s only problem is surviving long enough to get rolling, but once it does get rolling it mills fast.
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i would suggest adding 2-4 Brain freeze.. and check into some Raven Guild Masters
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Extract would be good here, for 5 mana (extract + cranial) you can search your opponents deck for one card, find out their big combo pieces and then cranial extract one. It works wonders. Also I'm surprised you aren't running Haunting Echoes with your traumatize.
This is how it's currently built, as I acquire new cards it gets tweaked. I built it this way on purpose. It's difficult to shut a deck down that doesn't really HAVE any combos that need to go off for it to work. It's major weakness is decks that can overwhelm it within the first few turns. Around turn 6 it starts to get going. And the crypts were supposed to be in the sideboard.
I would like to see a deck that works with no key hitters or key cards. They don't exist. I think turn 6 is a bit late but you don't give yourself credit, I can see this working around turn 3 or 4, still a tad late but nowhere near as bad as turn six. By turn six you should be dead, unless or course you're playing against lifegain or something like that. If this really does only get started turn 6, put in mana accel. or something to help you out, but I think you were kidding about turn 6.