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I built this deck with the idea of having an invincible deck, and as far as I\'m concerned this is pretty close. Given while building a deck the idea of having a win factor is very hard to fit in when you have absolute protection but I\'m going to work on it. This is a rough draft of what I\'m working towards, lots of input/suggestions are appreciated.
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Your main problem now is how to protect yourself first turn, believe it or not, I know of a lot of decks that will kill before you even get to draw. Try free counters: Foil, daze (only works when you go 2nd), and force of will. Also Isochron + Orims chant = You have nothing to worry about, so you may want to add the Orim's, its an awesome card by itself, let alone if you can do it every turn.
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I'm a casual player that only plays with a few friends, none of us play or have 1st turn win decks and quite frankly i'd like to see a first turn win deck that doesnt have banned cards written all over it. Given this deck has banned cards but in all honesty what hope is there against 1st turn win decks? and yeah i forgot orims chant, thanks for remind me
Another thing you might consider is Island Sanctuary. If you can make a lot of your things invincible, then you just need to stall, and with Island Sanctuary you can do just that. You would be looking at some very long games, but it could work.
we'll i agree that you shouldnt worry about first turn kills because most of those are only legal in vintage and i dont think youre going to enter any vintage tournaments. Also island sanctuary is horrible. it doesnt let you stall until you find an answer because you never get to draw a card. A good ol' moat would work much better. Also instead of/in addition to cho-manno, you should really think about stuffy doll. much more permanent and also possibly a win condition.
if you want to see a first turn kill deck without banned cards look at my Fast Damage deck. Mountain, 2 Blazing Shoals, 2 Myojin of infinite rage, spark elemental, BAM, 23 damage 1st turn and totally legal.