Artifacts are Infinite

by clarky on 07 June 2008

Main Deck (60 cards)

Creatures (8)


Sorceries (12)


Instants (4)


Enchantments (4)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Planar Gate + Blasting Station + 2 Myr Retriever\'s = Infinite Damage.

Planar Gate + Arcbound Ravager + 2 Myr Retriever\'s = Infinite +1/+1 Counters.

Planar Gate + Grinding Station + 2 Myr Retrievers = Infinite Milling.

Planar Gate + Arcbound Ravager or Blasting Station or Grinding Station + 2 Myr Retrievers + Angelic Chorus = Infinite Life.

Other cards are just filler cards to speed it up. I\'m very proud of this infinite loop because I made it all myself.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,037 times.

Mana Curve

Mana Symbol Occurrence

1220000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Artifacts are Infinite

OMG ITS THE SAME ONE AS MY FIEND TOM HAS OMG BUT HE MADE IT ABOUT !! YR AGO and he kind winns on turn 2

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Posted 07 June 2008 at 07:28

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i hope your not serious cause i really thought this was original :/

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Posted 07 June 2008 at 07:57

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please explain how he wins on turn 2 with this infinite combo

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Posted 07 June 2008 at 07:57

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Now look at who's a poser its you Clarky haha.

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Posted 07 June 2008 at 08:33

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To bcmaledragon,

I really don't think you have a life, if all you do is find clarky's comments and make fun of him over them. And what the heck is up with the "Now"? Did he call you a poser? If so I think he was right. And there was NO WAY clarky knew about the guy that that may not be even be running this combo since they said he won in 2 turns, look at the Planar Gate, tell me how too summon that on turn 2? Even if the is running the deck, it would be impossible for him to know about it.

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Posted 07 June 2008 at 18:15

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This deck can only win on the second turn if it gets two workshops and two other specific cards. It's possible but seems extremely unlikely. My extended dredge could win on turn 1. It will probably never happen but the cards are in the deck that would enable it. This deck simply doesn't make the cut competitively and doesn't make sense as a casual deck!

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Posted 07 June 2008 at 18:48

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bcmale you can call me a poser when you make decks on your own and not copied versions of 3 year old decks.

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Posted 07 June 2008 at 20:42

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There was no way I knew about other site posting a similar deck to mine (with the exception of all the HASTE CREATURES).....not only that how could the idea been thought up to play the Timbermare/Forcemage combo 3 yrs ago? Last I checked Forcemage was made in 2006 and Timbermare in 2007...... 3yrs old Right.

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Posted 08 June 2008 at 00:14

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Old 05-08-2008, 12:34 PM #36
Shields_Down
Eye before ee, eye before ee!

Shields_Down's Avatar

Join Date: Nov 2005
Posts: 231

Re: The Shadowmoor T2 Thread
4 birds
4 elves
4 giantbaiting
4 primal forcemage
4 uktabi drake
4 redcap
4 ram-gang
4 greater garg
4 lightning serpent
2 timbermare
22 land

...ull thank me later

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Posted 08 June 2008 at 00:56

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maybe not 3 years ago but look pretty familiar?

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Posted 08 June 2008 at 00:57

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This is a really cool deck but couldn't a furnace dragon just come in and eat this deck up?

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Posted 08 June 2008 at 02:52

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true but quite frankly every deck could pretty much lose to 1 card if not more

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Posted 08 June 2008 at 09:38

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also if you pull off the combo before hand which depending on your hand you could pull of the combo before your opponent plays a furnace dragon and you win.

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Posted 08 June 2008 at 09:39

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Haha this thread is really funny. Anyway, the tutors are restricted. Also, if u round this down to 2 - 3 combos and add more conrtol it would be less casual. Counterspells would be nice in a tight spot.

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Posted 16 June 2008 at 07:36

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Life is not necessary. It's a little cowardly.

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Posted 16 June 2008 at 07:40

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PBY has deleted this comment.

Posted 04 July 2012 at 00:53

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Hi clarky,

I like to make these type of decks too. Here's some ways to improve your deck.

Urza's Incubator instead Planar Gate.
Soul Warden instead Angelic Chorus
Might try adding artifact lands like Seat of Synod and Ancient Den to sacrifice for Reshape, Transmute Artifact, etc...
If you replace Arcbound Ravager with Altar of Dementia you then add 4 more ways of milling opponent library to nothing.
Genesis Chamber might be a fun thing to add to the deck = infinite tokens creatures are fun
If you're play group doesn't mind banned or restricted cards Tinker is a nice card to use.

You might enjoy taking a look at some my decks that abuse Myr Retriever
3 Ways to Infinite Direct Damage 2 ways to Infinite tokens
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=351935
4 Ways To Infinite Damage Deck
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=351911
16 Infinite Loops in One Deck!!!!
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=353096
Heartless 1st Turn Kill - No Vintage Power Cards
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=326987



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Posted 05 July 2012 at 07:07

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