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this is my anti-jund for tournament i need halp
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You need more land destruction. I personally am fond of the Mana Severance- Misdirection combo; remove every land in your opponent's deck from the game for 2 mana and a blue card from your hand. nasty.
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standard? you fuckin goof
i just looked it up and mana severance doesnt even target you idiot thanks for the -1
So..I would main deck the Spreading Seas for an anti jund deck definitely. I would add in a little more control for if you get screwed and cant get ahold of your Mirages or Spreading..Cryptic Command could do very well in a deck like this, if you put in the islands it needs (counter a spell and return a permanent, or tap creatures and remove permanent, or...great for anti jund). My biggest concern with this deck as is: the killing power is pretty limited, particularly if the deck you are playing gets any nasty creatures out (as Jund can tend to, if luck isn't on your side for the draw). Is the win condition to Aether Figment them to death and then Clone your aether figments for some more..? Additionally, I'm not so sure about how amazing double negative is - maybe I'm missing something about it, but I really don't see people playing lots of spells at a time too often. my two cents
no i'd run a swerve over a double negative craxkerjack's right not many people playing alot of spells at once. the idea's good but theres no punch line..whats gonna happen when someone path to exiles your platinum angel? is cryptic command in standard? w/e anyway add green so you can run bloodbraid elf then you can count on your convincing mirage and spreading seas more..my .001% of a cent(what it's worth lol)
oh just kidding on the cryptic command, no longer standard -_- my bad. In that case a Flash Freeze or something maybe against jund wouldn't be bad
Convincing Mirage + Spreading Seas. WRB, get Scepter of Dominance and Ajani Vengeant, Ajani is amazing, hands down, either locking down a land or creature destroy, and the scepter locks more lands down. A cascade spell or two won't hurt, either. Specifically, Ardeant Plea. Then you can run Sphinx of the Jwar War Isle for your kill card. take out Clone, Aether Figment, and Manabarbs to put those in. And Platinum Angel, you should be winning when you each have 7 lands. Wall of Denial is also a very nice thing to have.
ponder + cascade is sexy, although I don't know about lightning bolt. The control is very nice, but it might need to remove cascade, which is alright I suppose.
twincast + demolish. a little extra oomph.
WRU control is popular at my local shop and it wrecked my jund so if i had to say what was in it it would be wall of denial, bolts, medeling mages sideboarded, double neg cause of jund's two-for-ones, path for the thrinaxs and just all around good, jace is good, along with ajani v for board control, mana base is easy r/u fetches w/u duel, r/w fetches. hope i helped WRU contol made me stop playing jund and start playing an ob deck lol