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"and as the smoke descended only skeletons remained... the problem was that the skeletons were still moving" Ok, as far as i can tell this is a new idea... i haven't herd of other people using it anyway, so I've named it Wipe/Bomb. the basic idea is that you blow up everything the opponent throws at you, and then drop a wurmcoil or something smiler on him, which has a tendency to ruin his day. The first thing people have said about my idea is that control will just sit there and wait until i play my worm, then counter it. This is why i have resembling skeleton, i can play him and have him countered, burned and hated to my heart's content. on top of that, if the opponent decides to leave him there for the next 20 turns because he will come back anyway, then they lose. this means that they must either 1 exile him or 2 constantly play their critters to keep him at bay. Chandra caries a similar role, and so does sorin. any suggestions/ advice are much appreciated.
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Awesome idea, though I can see some improvements. Swap the arc trails for G-blasts to get rid of the really early nasty critters (champion, birds of paradise, delver ext). G-blast is also instant removal, which makes a huge difference. Scrap killing wave, trust me it's not as good as you think. Killing wave is sorta like vexing devil, your giving your opponents a choice. Even though it's still good if they choose to pay life, the creature remains and you have to waste another kill spell to dispose of it. I'd scrap it and up black suns and whipflare to 4. You'll need to at least SB if not MB tribute to hunger to deal with Thrun, Blightsteel ect. I love the idea with Reassembling Skeleton, but to compliment it you need sword of war and peace and/or runechanter's pike to get consistant wins with him. I'd try and find room for 2 SoWaP and 2 runechanter's pikes. Take out cage from your SB 'cause it stuffs up reassembling skeleton. Once your opponent realises the use of reasembling skeleton they'll SB in cage which will stuff you up (a bit). Add 3 rootbound crag MB and SB angient grudge to deal with cage. Other that that, a nice looking deck sir =)
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G-Blast; arc trail can deal with a champ, and if it doesn't then it can deal with everything else and ill leave go for the throat for the champ, or tribute. all of the other cards you have named are better dealt with by arc trail then by G-blast. Killing wave; say the opponent has... 1 champion of the parish on 5 counters, 2 human tokens 1 honor of the pure and a mayor of averbruck (just naming cards that would be seen together), i cast blacksun for a total of five to deal serous damage they end with champ on 4 so i have to GftT. or i can cast wave for a total of 5 to kill 2 humans and deal 8 damage then GftT champ. useing killing wave, i have allowed mayor to live, and dealt 8 damage. and if he guesses that i have a kill spell, then he sill sac all of his creatures and i keep the kill spell. also if this happens when i have a wormcoil, then i can pay 4 life to avoid the -3 counters on one of the few creatures in my deck. Tribute to hunger; i see your point. Equipment; i would prefer a second creature, in case i have to kill the first, maybe batter skull would work. Cage; resembling skeleton is near useless against the decks that i would need cage for, so that's what i would be switching out. if my opponent feels the need to put in cage to deal with 1/15th of my deck, then i side in my multi purpose, demolish. it kills cage, and it kills vital land (dont you hate it when your playing wolf run and cant find a wolf run, or W/U control and have no plains. i just found an answer to cage; surgical extraction kills frites and solar flare.
Fair point. Tho I still dissagree with you on arc trail.
ok ill make a compromise.