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Nekusar does disgusting things with card draw, and he is the perfect colors for it. This deck is scary and fun at the same time. Luckily, I have most of the cards already, and all of the more expensive ones.
Play any of the damage dealing cards (Nekusar, Kederekt, Niv-Mizzet, Underworld, Spiteful, Phyrexian) then force them to re-re-re-re-redraw their hands. They die, you win.
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Any and all suggestions are greatly appreciated.
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I like Temple Bell over Howling Mine becaue Bell it always going to let you draw a card. With Mine you run the risk of never getting a card yourself before someone else Disenchants it.Black Vise & Viseling since people will tend to have full hands.Teferi's Puzzle Box & Psychosis Crawler feel like auto-includes, Robber Fly might fitArcane Laboratory makes everyone less able to take advantage of the big fistfull of cards you're giving themBloodchief Ascension takes advantage of all the hand cyclingWheel and Deal, Diminishing Returns are two more hand cyclerReiterate, Reverberate, Twincast, Fork, & Increasing Vengeance would all let you double any hand cycler you castNot sure which of those I'd use, just making suggestions.
Thanks a ton!I don't think I've ever had an issue with howling mine, but it is a good thing to keep in mind should this reach a more competitive venue.The vises are a great Idea. I removed them at one point while build, and I have no idea why.My only thing about robber fly is its tendency to die when its ability becomes important. Psychosis on the other hand is a perfect fit for this deck. Thanks!Bloodchief ascension is silly. That is totally going to happen.I actually wasn't aware of Wheel and Deal, and it's perfect. I did see Diminishing returns, but reading it closely gives the players an option not to draw cards. It would be best if everything I did guaranteed a draw at some point somewhere. I'll look into the copy spells when I start playing with it some more.Thanks so much for your help, and Best of Luck to You.