Can't Hurt This

by cittran on 11 December 2009

Main Deck (60 cards)

Sideboard (20 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Okay, combo #1:
4x Dragon Blood + 4x Doubling Season + Protean Hydra

4x Dragon Blood = +4/+4 each turn for 12 mana
4x Doubling Season = 16x (+4/+4) or +64/+64 for any NON-ARTIFACT CREATURE

Protean Hydra -- X+G
Ability 1: Protean Hydra enters the battlefield with X +1/+1 counters on it.
Ability 2: If it is dealt damage, instead, prevent that damage and remove that many +1/+1 counters from it.
Ability 3: Whenever a +1/+1 is removed from Protean Hydra, at the beginning of end step, put two +1/+1 counters on it.

Protean Hydra + Doubling Season = uber-power
For every +1/+1 counter removed from Protean Hydra, if all 4 doubling seasons are out, it gets 32x that many counters back. Yes, you read that correctly. If it is dealt 5 damage, it gets 160 +1/+1 counters put on it at the beginning of the end step.

Oh, did I mention that Spincrusher is unblockable if you remove a +1/+1 counter from it that turn? No? Well, here's how that lethal combo works.

Spincrusher -- 2 mana
Artifact Creature
0/2

Ability 1: Whenever Spincrusher blocks, put a +1/+1 counter on it.
Ability 2: Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.

Energy Chamber -- 2 mana
Artifact
At the beginning of your upkeep, choose 1 --- Put a +1/+1 counter on target artifact creature, or put a charge counter on target noncreature artifact.

Let's see...
4x Energy Chamber = +4/+4 each turn...throw in 4x Doubling Season
4x Dragon Blood = +4/+4 each turn...throw in 4x Doubling Season
+64/+64 from the 4x Energy Chamber
+64/+64 from the 4x Dragon Blood

+128/+128 each turn to Spincrusher, remove a +1/+1 counter from it, and it becomes unblockable... and that's pure pain for you.

Oh, and Darksteel Colossus is indestructible, and it's an 11/11 with trample for 11 -- and it's an artifact creature. And if it would be put into the graveyard from anywhere, it is revealed and shuffled back into the deck instead.

Okay, I think that's it...
Oh, wait, that's right: the mana batteries. They're for Progenitus. Yes, the 10/10 Progenitus with protection from everything. Yeah, this deck pwns.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

464420

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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