Hey, don't put in the -1, so whoever did that, you stink. I meant this as a joke.
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Forgot to add the effects of "Conquer" Enchant land Enchantment - Aura, 3RR (5) You control enchanted land.
I see 1 problem with your deck idea right off the bat; if you run out of cards to draw, you lose the game. However, I can see a way to completely piss off your opponent: put "Conquer" in there, and, using it in conjunction with "Panoptic Mirror" and "Time Warp", you can take another land from your opponent EVERY TURN -- you could just use that combo on its own, for that matter. Here are some ideas for a deck that steals lands: "Land Theft" "These lands were your lands, but now they're my lands"