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Decided to make a string of Nephilim decks. All of these are just casual decks that I'm going to duel my friends with.Starting with Witch-Maw Nephilim. Handsome isn't he?First shalt thou take out thy Holy land cards. Then, shalt thou count to four. No more. No less. Four shalt be the number thou shalt count, and the number of the counting shall be Four. Two shalt thou not count, neither count thou three, excepting that thou then proceed to four. Five is right out. Once at the number four, being the fourth number to be reached, then, play thou thy Nephilim deck against thy foe, who, being naughty in My sight, shall snuff itUse Ancient and Nephilim as the main beaters and power them up just by playing spells from my deck and certain spells stolen from opponents.
use chromatic lantern to make summoning creatures easier, then once a few of the beaters are out just keep playing things and powering them up. Stolen goods, villainous wealth and specter can grab me some extra cards to cast as well as keep my opponents from using some of their cards, so win win for all of those. Cipher cards are great when combined with distortion strike or nephilim once he has trample because it will be free casts that will hurt opponents and buff my creatures at the same time. Distortion strike is for my powered up creatures to finish the game with a strong unblockable swing (that will also power them up when I play it.) Primeval bounty is basically a game ender unless opponents can counter it or destroy it fast.
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Good idea, but forgotten ancient and primeval bounty distribute the +1/+1 counters as needed among my other creatures. Also, I would have to take out something that has either rebound, cipher, or lets me steal cards from my opponents and cast them, I would have to trade cards that give me multiple castings for one that only has a single cast, slowing down how fast I would be able to get nephilim and ancient strong.