Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Ever get tired of that one deck your friend has that has 6 board wipes and your creature based decks just can't fight it if he draws one? That's fine, just have a deck that generates a whole new field every turn.
Get the token generating enchantments out as early as possible and start generating a massive field. Farseek helps to speed everything up since a lot of enchantments on the 4 mana slot is fairly slow. Anointed procession makes token generation turn obscene. Raise the alarm for instant speed tokens and for a more consistent board presence in case all of the 8 token generators just decided to take a vacation at the bottom third of the deck. Glare stalls the game fantastically, since most decks don't generate as many creatures as this one. Asceticism may seem redundant, but there are too many good single target exile spells in the game that just ruin people's days, and if there's mana to spare after a board wipe is played, using any forests and any spawn sacs for the regeneration of temple/any of the lifelink tokens is important. Ajani is good for life gain every turn for when the deck is generating tokens but isn't doing much else, but if one of the thicc bois is out then both he and rogue's passage can sneak in a win by making them unblockable. Wayfaring temple is just a cheap dude that passively gets stronger as the board continues to expand. Impervious greatworm and march of multitudes having convoke makes it so they can be cast very easily so long as the spawn haven't been sacrificed willy nilly for everything else, and cause a huge impact on the game. And since it's spawn that are being generated, they can be tapped for the convoke of greatworm/march, then sacked for a second one or the other. Nissa is there exclusively for her -3 and -6, the +1 should only be used once, and only for the purpose of using her -6 next turn immediately. If there's an important card that the opponent removed, then getting it back is always good, since people typically don't run a whole bunch of enchantment removal I can expect to be keeping it around for a while. And getting her -6 off gives a lot of card draw, making additional plays possible to further overwhelm the opponent, because at that stage in the game drawing farseek/a land won't be a dead draw anymore. But if asceticism is out then it is much safer to use her +1, since a single kill spell won't suddenly turn into land destruction.
This deck has been viewed 1,443 times.
any c&c is welcome, trying to improve the deck so any advice would be appreciated
Permalink
Biggest thing that stands out to me off the bat is that the curve is too high. This deck won't get going until it hits 4 mana, and there isn't enough ramp to get you there consistently. I also see an imbalance of support vs token generators, which is generally a problem.Asceticism is slow and with tokens you don't really care if they get targeted, so it's less effective. Greatworm is a boss, but it's conditional and slow as hell, so 4 copies is no good. It will clog your hand until you are in the late middle game, and is an absolute brick in the opening hand. I would cut it down to 1 or 2 so you are more likely to topdeck it. March of the multitudes is unfortunately too slow to be relied upon, as you need tokens on the field already to really make it worth while. I would take a look at call of the conclave, emmara soul of the accord, entreat the angels (1 copy), legion's landing, nissa voice of zendikar, oviya pashiri, secure the wastes, white sun's zenith (1 copy).Just my initial thoughts