Pauper: Crazy Tremors

by CiaranMadgrin on 19 May 2017

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (6)

Instants (9)

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Deck Description

The ol' Impact Tremors Pauper deck gets a bit of a rework. After playing it recently, I decided it was viable enough to warrant a rework. So, the Tarkir classic "play creatures and burn people" deck gets some much needed love.

OUT:

Shock (Budget Lightning Bolt doesn't work nearly as well as I want.)
1 Unearth (Good but need room for the in)

IN:
3 lightning bolt (I hate that this is such a valuable card, but this deck needs it bad.)
2 Furious Assault (It isn't as powerful as Impact Tremors but adds pressure.)
SIDEBOARD

How to Play

SO....Basically play Impact Tremors and play creatures is how you win. All of your creatures help pressure your opponent more and more until their life is zero. You can sac stuff to Carrion Feeder to make a big scary beater to add to the pressure.

SIDEBOARD:

Duress for Delver/any deck reliant on noncreature cards.
Smelt for affinity.
Innocent Blood is a POWER card when we don't care about creatures and they do (Gurmag Angler Teachings just got told.)
Electrickery for tokens (it's a thing)
Pyroblast because I hate Delver.

Deck Tags

  • Pauper
  • Combo
  • Aggro

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,023 times.

Mana Curve

Mana Symbol Occurrence

0013310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper: Crazy Tremors

Since you are playing black I would really like to include some draw or recursion for card advantage. Quite possibly Altar's Reap and/or Death Denied.

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Posted 24 May 2017 at 08:21

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Altar's Reap rocks, but I'd rather run Night's Whisper to not have to sac a creature. What would you take out for card draw? Maybe the Acolytes?

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Posted 30 May 2017 at 11:44

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Was looking at the death side of things as your creatures will likely die very quickly. Hissing Iguanar, while sadly a creature itself and not an enchantment or something, deals damage whenever your creatures die.

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Posted 29 May 2017 at 09:16

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True, but in the past Tremors has been solid enough to not really need Iguanar. I personally despise Iguanar due to it's crippling Electrickery weakness, plus most of the stuff that dies I can eat with Feeder. I was thinking maybe throw in Grim Harvest for late game recursion but it seemed to slow. You really think it needs Iguanar or more damage?

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Posted 30 May 2017 at 11:44

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Not really, just felt like pointing out another option. If this wasn't Pauper, I'd have suggested Outpost Siege, but alas this is a Pauper deck.

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Posted 30 May 2017 at 12:08

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Pauper Master Race!!!! Join us......

Anyway, before it got reworked, this deck was pretty hard to stop. Now, I can say that with new cards come new decks and possibly a new meta where this deck won't have as much success, but Tremors when it came out took Pauper by the throat. Honestly, I could easily drop the Assault, go Iguanar, maybe throw in Mortician Beetles and some more sac creatures, then make a weird Beetle Tremors deck ,but honestly Impact Tremors is so good because unless you run green or a white deck that has the sideboard toolbox equivalent to a Swiss Army Knife, what deck in Pauper plans to kill enchantments? Very few sideboards bring in enchant hate because Auras just have so many auras and it's easier to kill off what is being enchanted. Like, I can dish out 10 damage between a dashed Reckless Imp, and evoked Acolyte, a Spark elemental, and a Tremors on board. That's a turn 4-5 kill if you set up your turns right!

I love having options, but I sadly can't see what would go that wouldn't be a benefit to Iguanar that I can take out for it x.x I love the idea, just can't seem to imagine a scenario where I can't heavily benefit from what's in it.

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Posted 30 May 2017 at 12:18

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