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Do you want to go harder in EDH, but not quite cEDH? Do you not really care about interacting with your opponents? Do you like multiple ways to combo off your Commander? Do you like winning with wacky mechanics? Then step aside, because Acererak is about to use his dead palm to slap some fools by walking in and out of rooms
The entire deck is built on comboing off with Acererak. There are multiple lines, and plenty of ways to tutor out cards and dig into our deck. Alternate win cons are Diregraf after dropping Acererak a bunch and Chainer Reanimation shenanigans. But that's not why we're here. Let's do this.HOW TO ACERERAK LIKE A PRO: Acererak is essentially a one lich storm engine. When he enters, if you haven't finished Tomb of Annihilation, he bounces to your hand and "venture into the dungeon." What they DON'T tell you is that you don't have to go to the Tomb. So....you can loop casting him, and as you venture into the dungeon (Lost Mine of Phandelver) and use it to finish opponents off. How? Here's a few sample lines:Acererak + Endrek + Phyrexian Altar: With Altar & Endrek out, cast Acererak. Sac all 3 thrulls Endrek nets to Altar. Recast Acererak. Acererak + Heartless Summoning + Prism Ring (on black) + Carnival of Souls: with all but Acererak out, simply cast him. Net 1 black & neutralize the life gain/loss. Cast Acererak for 1 black thanks to summoning. Acererak + Ayara + Demon's Horn (or any other life gain for black cast card) + Heartless Summoning (or 2 cost reducers) + K'rrik: Use K'rrik to cast Acererak for 2 life. Net 2 life and drain all opponents for one. We host plenty of recursion effects, fast mana, tutors, and draw engines to help pull out our combos quick. We even have Imp's Mischief to help protect our combo. Just remember that if you get stoped once, that's not necessarily game over.
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NOTE: Set by owner when deck was made.